Andrew Talbot : wined3d: Sign-compare warnings fix.
Alexandre Julliard
julliard at winehq.org
Fri Nov 28 07:16:34 CST 2008
Module: wine
Branch: master
Commit: f40afa87c68bb0a79f7374068d618e257e884b41
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f40afa87c68bb0a79f7374068d618e257e884b41
Author: Andrew Talbot <andrew.talbot at talbotville.com>
Date: Wed Nov 26 20:37:28 2008 +0000
wined3d: Sign-compare warnings fix.
---
dlls/wined3d/directx.c | 2 +-
dlls/wined3d/drawprim.c | 18 +++++++++---------
2 files changed, 10 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index a998d86..31d71be 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1535,7 +1535,7 @@ static HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapte
if (Adapter == 0 && !DEBUG_SINGLE_MODE) { /* Display */
DEVMODEW DevModeW;
int ModeIdx = 0;
- int i = 0;
+ UINT i = 0;
int j = 0;
ZeroMemory(&DevModeW, sizeof(DevModeW));
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index c5c4f57..d996bc6 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -145,7 +145,7 @@ void primitiveDeclarationConvertToStridedData(
BYTE *data = NULL;
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DVertexDeclarationImpl* vertexDeclaration = (IWineD3DVertexDeclarationImpl *)This->stateBlock->vertexDecl;
- int i;
+ unsigned int i;
WINED3DVERTEXELEMENT *element;
DWORD stride;
DWORD numPreloadStreams = This->stateBlock->streamIsUP ? 0 : vertexDeclaration->num_streams;
@@ -164,7 +164,7 @@ void primitiveDeclarationConvertToStridedData(
unsigned int idx;
element = vertexDeclaration->pDeclarationWine + i;
- TRACE("%p Element %p (%d of %d)\n", vertexDeclaration->pDeclarationWine,
+ TRACE("%p Element %p (%u of %u)\n", vertexDeclaration->pDeclarationWine,
element, i + 1, vertexDeclaration->declarationWNumElements - 1);
if (This->stateBlock->streamSource[element->Stream] == NULL)
@@ -293,7 +293,7 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
unsigned int textureNo = 0;
const WORD *pIdxBufS = NULL;
const DWORD *pIdxBufL = NULL;
- LONG vx_index;
+ ULONG vx_index;
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
UINT *streamOffset = This->stateBlock->streamOffset;
long SkipnStrides = startVertex + This->stateBlock->loadBaseVertexIndex;
@@ -389,10 +389,10 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
/* Indexed so work out the number of strides to skip */
if (idxSize == 2) {
- VTRACE(("Idx for vertex %d = %d\n", vx_index, pIdxBufS[startIdx+vx_index]));
+ VTRACE(("Idx for vertex %u = %u\n", vx_index, pIdxBufS[startIdx+vx_index]));
SkipnStrides = pIdxBufS[startIdx + vx_index] + This->stateBlock->loadBaseVertexIndex;
} else {
- VTRACE(("Idx for vertex %d = %d\n", vx_index, pIdxBufL[startIdx+vx_index]));
+ VTRACE(("Idx for vertex %u = %u\n", vx_index, pIdxBufL[startIdx+vx_index]));
SkipnStrides = pIdxBufL[startIdx + vx_index] + This->stateBlock->loadBaseVertexIndex;
}
}
@@ -603,7 +603,7 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, WineDirect3DVertexStridedDa
long SkipnStrides = startVertex + This->stateBlock->loadBaseVertexIndex;
const WORD *pIdxBufS = NULL;
const DWORD *pIdxBufL = NULL;
- LONG vx_index;
+ ULONG vx_index;
int i;
IWineD3DStateBlockImpl *stateblock = This->stateBlock;
BYTE *ptr;
@@ -659,8 +659,8 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, WineDirect3DVertexStridedDa
static inline void drawStridedInstanced(IWineD3DDevice *iface, WineDirect3DVertexStridedData *sd, UINT numberOfVertices,
GLenum glPrimitiveType, const void *idxData, short idxSize, ULONG minIndex,
ULONG startIdx, ULONG startVertex) {
- UINT numInstances = 0;
- int numInstancedAttribs = 0, i, j;
+ UINT numInstances = 0, i;
+ int numInstancedAttribs = 0, j;
UINT instancedData[sizeof(sd->u.input) / sizeof(sd->u.input[0]) /* 16 */];
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
IWineD3DStateBlockImpl *stateblock = This->stateBlock;
@@ -823,7 +823,7 @@ void drawPrimitive(IWineD3DDevice *iface,
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DSurfaceImpl *target;
- int i;
+ unsigned int i;
if (NumPrimitives == 0) return;
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