Jérôme Gardou : d3dx8: Implement D3DXMatrixStack_RotateYawPitchRoll.
Alexandre Julliard
julliard at winehq.org
Fri Nov 28 07:16:51 CST 2008
Module: wine
Branch: master
Commit: 39e0dc79ef47e8cc32dac3886607e5f1bf32fd7a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=39e0dc79ef47e8cc32dac3886607e5f1bf32fd7a
Author: Jérôme Gardou <jerome.gardou at gmail.com>
Date: Wed Nov 12 08:57:18 2008 +0100
d3dx8: Implement D3DXMatrixStack_RotateYawPitchRoll.
---
dlls/d3dx8/math.c | 10 ++++++++--
1 files changed, 8 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c
index 919cfac..ccd9009 100644
--- a/dlls/d3dx8/math.c
+++ b/dlls/d3dx8/math.c
@@ -792,9 +792,15 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *ifa
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
{
+ D3DXMATRIX temp;
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
- FIXME("(%p) : stub\n",This);
- return E_NOTIMPL;
+
+ TRACE("iface %p\n", iface);
+
+ D3DXMatrixRotationYawPitchRoll(&temp, x, y, z);
+ D3DXMatrixMultiply(&This->stack[This->current], &This->stack[This->current], &temp);
+
+ return D3D_OK;
}
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRollLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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