Jérôme Gardou : d3dx8: Implement D3DXMatrixStack_RotateYawPitchRollLocal.
Alexandre Julliard
julliard at winehq.org
Fri Nov 28 07:16:53 CST 2008
Module: wine
Branch: master
Commit: 6d27cdc17a3a04bb95e59eb71882a8b56117790a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6d27cdc17a3a04bb95e59eb71882a8b56117790a
Author: Jérôme Gardou <jerome.gardou at gmail.com>
Date: Wed Nov 12 08:59:39 2008 +0100
d3dx8: Implement D3DXMatrixStack_RotateYawPitchRollLocal.
---
dlls/d3dx8/math.c | 10 ++++++++--
1 files changed, 8 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c
index ccd9009..c56c1c0 100644
--- a/dlls/d3dx8/math.c
+++ b/dlls/d3dx8/math.c
@@ -805,9 +805,15 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRollLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
{
+ D3DXMATRIX temp;
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
- FIXME("(%p) : stub\n",This);
- return E_NOTIMPL;
+
+ TRACE("iface %p\n", iface);
+
+ D3DXMatrixRotationYawPitchRoll(&temp, x, y, z);
+ D3DXMatrixMultiply(&This->stack[This->current], &temp, &This->stack[This->current]);
+
+ return D3D_OK;
}
static HRESULT WINAPI ID3DXMatrixStackImpl_Scale(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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