Henri Verbeet : wined3d: Remove a redundant local variable in apply_draw_buffer().
Alexandre Julliard
julliard at winehq.org
Thu Oct 16 06:07:16 CDT 2008
Module: wine
Branch: master
Commit: bd5abfb1e40b889866df86698232c6ad2bd067eb
URL: http://source.winehq.org/git/wine.git/?a=commit;h=bd5abfb1e40b889866df86698232c6ad2bd067eb
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Oct 16 11:52:54 2008 +0200
wined3d: Remove a redundant local variable in apply_draw_buffer().
---
dlls/wined3d/context.c | 4 +---
1 files changed, 1 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 43b8533..bf77f12 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1409,11 +1409,9 @@ static inline WineD3DContext *FindContext(IWineD3DDeviceImpl *This, IWineD3DSurf
static void apply_draw_buffer(IWineD3DDeviceImpl *This, IWineD3DSurface *target, BOOL blit)
{
- HRESULT hr;
IWineD3DSwapChain *swapchain;
- hr = IWineD3DSurface_GetContainer(target, &IID_IWineD3DSwapChain, (void **)&swapchain);
- if (SUCCEEDED(hr))
+ if (SUCCEEDED(IWineD3DSurface_GetContainer(target, &IID_IWineD3DSwapChain, (void **)&swapchain)))
{
IWineD3DSwapChain_Release((IUnknown *)swapchain);
glDrawBuffer(surface_get_gl_buffer(target, swapchain));
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