Henri Verbeet : d3dx8: Return E_NOTIMPL from ID3DXMatrixStack stubs.

Alexandre Julliard julliard at winehq.org
Thu Oct 30 10:10:24 CDT 2008


Module: wine
Branch: master
Commit: 4df40efe7c03d47a8d742e8766a2cfd20e83d736
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4df40efe7c03d47a8d742e8766a2cfd20e83d736

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Oct 29 16:34:21 2008 +0100

d3dx8: Return E_NOTIMPL from ID3DXMatrixStack stubs.

---

 dlls/d3dx8/math.c |   28 ++++++++++++++--------------
 1 files changed, 14 insertions(+), 14 deletions(-)

diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c
index 3bc171f..58f8166 100644
--- a/dlls/d3dx8/math.c
+++ b/dlls/d3dx8/math.c
@@ -640,98 +640,98 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_Pop(ID3DXMatrixStack *iface)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRollLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_Scale(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_ScaleLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_Translate(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_TranslateLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static const ID3DXMatrixStackVtbl ID3DXMatrixStack_Vtbl =




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