Alexander Dorofeyev : wined3d: Remove glFlush in RealizePalette.
Alexandre Julliard
julliard at winehq.org
Wed Sep 3 07:43:44 CDT 2008
Module: wine
Branch: master
Commit: e13d0efb01f21b48c8bea1c248ba0aa47fb29813
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e13d0efb01f21b48c8bea1c248ba0aa47fb29813
Author: Alexander Dorofeyev <alexd4 at inbox.lv>
Date: Sun Aug 31 17:05:30 2008 +0300
wined3d: Remove glFlush in RealizePalette.
glFlush was added to surface_blt_to_drawable some time ago, which is a
more general fix and makes this one superfluous.
---
dlls/wined3d/surface.c | 4 ----
1 files changed, 0 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 7870d4b..500b05d 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3812,10 +3812,6 @@ HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
/* Re-upload the palette */
d3dfmt_p8_upload_palette(iface, convert);
-
- /* Without this some palette updates are missed. This at least happens on Nvidia drivers but
- * it works fine using Mesa. */
- glFlush();
} else {
if(!(This->Flags & SFLAG_INSYSMEM)) {
TRACE("Palette changed with surface that does not have an up to date system memory copy\n");
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