Rico Schüller : wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device .

Alexandre Julliard julliard at winehq.org
Thu Sep 4 08:27:04 CDT 2008


Module: wine
Branch: master
Commit: 525e30e6b7aa7f70576de78ee136065fea0e1e8a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=525e30e6b7aa7f70576de78ee136065fea0e1e8a

Author: Rico Schüller <kgbricola at web.de>
Date:   Sun Aug 31 12:20:28 2008 +0200

wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.

---

 dlls/d3d9/tests/device.c      |   96 +++++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/stateblock.c     |   30 +++++++++++++
 dlls/wined3d/swapchain_base.c |    9 ++++
 3 files changed, 135 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 3164b81..41dcafb 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -3,6 +3,7 @@
  * Copyright (C) 2006 Chris Robinson
  * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
  * Copyright 2007 Henri Verbeet
+ * Copyright (C) 2008 Rico Schüller
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -2016,6 +2017,100 @@ static void test_display_formats()
     if(d3d9) IDirect3D9_Release(d3d9);
 }
 
+static void test_scissor_size(void)
+{
+    IDirect3D9 *d3d9_ptr = 0;
+    int i;
+    static const struct {
+        int winx; int winy; int backx; int backy; BOOL window;
+    } scts[] = { /* scissor tests */
+        {800, 600, 640, 480, TRUE},
+        {800, 600, 640, 480, FALSE},
+        {640, 480, 800, 600, TRUE},
+        {640, 480, 800, 600, FALSE},
+    };
+
+    d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
+    ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
+    if (!d3d9_ptr){
+        skip("Failed to create IDirect3D9 object\n");
+        return;
+    }
+
+    for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
+        IDirect3DDevice9 *device_ptr = 0;
+        D3DPRESENT_PARAMETERS present_parameters;
+        HRESULT hr;
+        WNDCLASS wc = {0};
+        HWND hwnd = 0;
+        RECT scissorrect;
+
+        wc.lpfnWndProc = DefWindowProc;
+        wc.lpszClassName = "d3d9_test_wc";
+        RegisterClass(&wc);
+
+        hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
+                        WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0);
+
+        ZeroMemory(&present_parameters, sizeof(present_parameters));
+        present_parameters.Windowed = scts[i].window;
+        present_parameters.hDeviceWindow = hwnd;
+        present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+        present_parameters.BackBufferWidth = scts[i].backx;
+        present_parameters.BackBufferHeight = scts[i].backy;
+        present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
+        present_parameters.EnableAutoDepthStencil = TRUE;
+        present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
+
+        hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
+        if(FAILED(hr)) {
+            present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
+            hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
+            if(FAILED(hr)) {
+                hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
+            }
+        }
+        ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
+
+        if (!device_ptr)
+        {
+            DestroyWindow(hwnd);
+            skip("Creating the device failed\n");
+            goto err_out;
+        }
+
+        /* Check for the default scissor rect size */
+        hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
+        ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
+        ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
+
+        /* check the scissorrect values after a reset */
+        present_parameters.BackBufferWidth = 1024;
+        present_parameters.BackBufferHeight = 768;
+        hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
+        ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
+        hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
+        ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
+
+        hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
+        ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
+        ok(scissorrect.right == 1024 && scissorrect.bottom == 768 && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, 1024, 768);
+
+        if(device_ptr) {
+            ULONG ref;
+
+            ref = IDirect3DDevice9_Release(device_ptr);
+            DestroyWindow(hwnd);
+            ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
+        }
+    }
+
+err_out:
+    if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
+    return;
+}
+
+
 START_TEST(device)
 {
     HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
@@ -2045,5 +2140,6 @@ START_TEST(device)
         test_vertex_buffer_alignment();
         test_lights();
         test_set_stream_source();
+        test_scissor_size();
     }
 }
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index e8ff6c1..78268d8 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1037,6 +1037,12 @@ static HRESULT  WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
         DWORD d;
     } tmpfloat;
     unsigned int i;
+    IWineD3DSwapChain *swapchain;
+    IWineD3DSurface *backbuffer;
+    WINED3DSURFACE_DESC desc = {0};
+    UINT width, height;
+    RECT scissorrect;
+    HRESULT hr;
 
     /* Note this may have a large overhead but it should only be executed
        once, in order to initialize the complete state of the device and
@@ -1239,6 +1245,30 @@ static HRESULT  WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
         This->textures[i]         = NULL;
     }
 
+    /* Set the default scissor rect values */
+    desc.Width = &width;
+    desc.Height = &height;
+
+    /* check the return values, because the GetBackBuffer call isn't valid for ddraw */
+    hr = IWineD3DDevice_GetSwapChain(device, 0, &swapchain);
+    if( hr == WINED3D_OK && swapchain != NULL) {
+        hr = IWineD3DSwapChain_GetBackBuffer(swapchain, 0, WINED3DBACKBUFFER_TYPE_MONO, &backbuffer);
+        if( hr == WINED3D_OK && backbuffer != NULL) {
+            IWineD3DSurface_GetDesc(backbuffer, &desc);
+            IWineD3DSurface_Release(backbuffer);
+
+            scissorrect.left = 0;
+            scissorrect.right = width;
+            scissorrect.top = 0;
+            scissorrect.bottom = height;
+            hr = IWineD3DDevice_SetScissorRect(device, &scissorrect);
+            if( hr != WINED3D_OK ) {
+                ERR("This should never happen, expect rendering issues!\n");
+            }
+        }
+        IWineD3DSwapChain_Release(swapchain);
+    }
+
     TRACE("-----------------------> Device defaults now set up...\n");
     return WINED3D_OK;
 }
diff --git a/dlls/wined3d/swapchain_base.c b/dlls/wined3d/swapchain_base.c
index 6b91234..75adf77 100644
--- a/dlls/wined3d/swapchain_base.c
+++ b/dlls/wined3d/swapchain_base.c
@@ -102,6 +102,15 @@ HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface,
         return WINED3DERR_INVALIDCALL;
     }
 
+    /* Return invalid if there is no backbufferarray, otherwise it will crash when ddraw is
+     * used (there This->backBuffer is allways NULL). We need this because this function have
+     * to be called from IWineD3DStateBlockImpl_InitStartupStateBlock to get the default
+     * scissorrect dimensions. */
+    if( !This->backBuffer ) {
+        *ppBackBuffer = NULL;
+        return WINED3DERR_INVALIDCALL;
+    }
+
     *ppBackBuffer = This->backBuffer[iBackBuffer];
     TRACE("(%p) : BackBuf %d Type %d  returning %p\n", This, iBackBuffer, Type, *ppBackBuffer);
 




More information about the wine-cvs mailing list