Stefan Dösinger : wined3d: Don' t disable arbfp if the pipeline replacement is in.

Alexandre Julliard julliard at winehq.org
Thu Sep 11 08:00:12 CDT 2008


Module: wine
Branch: master
Commit: 035729ab9782a2a31e4cd3650cae1ea80dbdfa01
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=035729ab9782a2a31e4cd3650cae1ea80dbdfa01

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Sep  5 12:58:58 2008 -0500

wined3d: Don't disable arbfp if the pipeline replacement is in.

---

 dlls/wined3d/arb_program_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index a8d5633..d22ec7c 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -1908,7 +1908,7 @@ static void shader_arb_deselect_depth_blt(IWineD3DDevice *iface) {
         checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB);");
 
         TRACE("(%p) : Bound fragment program %u and enabled GL_FRAGMENT_PROGRAM_ARB\n", This, priv->current_fprogram_id);
-    } else if(GL_SUPPORT(ARB_FRAGMENT_PROGRAM)) {
+    } else if(!priv->use_arbfp_fixed_func) {
         glDisable(GL_FRAGMENT_PROGRAM_ARB);
         checkGLcall("glDisable(GL_FRAGMENT_PROGRAM_ARB)");
     }




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