Stefan Dösinger : wined3d: Don' t disable arbfp if the pipeline replacement is in.
Alexandre Julliard
julliard at winehq.org
Thu Sep 11 08:00:12 CDT 2008
Module: wine
Branch: master
Commit: 035729ab9782a2a31e4cd3650cae1ea80dbdfa01
URL: http://source.winehq.org/git/wine.git/?a=commit;h=035729ab9782a2a31e4cd3650cae1ea80dbdfa01
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Sep 5 12:58:58 2008 -0500
wined3d: Don't disable arbfp if the pipeline replacement is in.
---
dlls/wined3d/arb_program_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index a8d5633..d22ec7c 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -1908,7 +1908,7 @@ static void shader_arb_deselect_depth_blt(IWineD3DDevice *iface) {
checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB);");
TRACE("(%p) : Bound fragment program %u and enabled GL_FRAGMENT_PROGRAM_ARB\n", This, priv->current_fprogram_id);
- } else if(GL_SUPPORT(ARB_FRAGMENT_PROGRAM)) {
+ } else if(!priv->use_arbfp_fixed_func) {
glDisable(GL_FRAGMENT_PROGRAM_ARB);
checkGLcall("glDisable(GL_FRAGMENT_PROGRAM_ARB)");
}
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