Henri Verbeet : wined3d: Clarify a comment.
Alexandre Julliard
julliard at winehq.org
Thu Sep 18 07:55:36 CDT 2008
Module: wine
Branch: master
Commit: 53a7951230bdb2f084bf354d74608c144352047c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=53a7951230bdb2f084bf354d74608c144352047c
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Sep 17 14:50:49 2008 +0200
wined3d: Clarify a comment.
---
dlls/wined3d/surface.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 5f4aef3..49e5c12 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -46,6 +46,11 @@ static void surface_bind_and_dirtify(IWineD3DSurfaceImpl *This) {
* Read the unit back instead of switching to 0, this avoids messing around with the state manager's
* gl states. The current texture unit should always be a valid one.
*
+ * To be more specific, this is tricky because we can implicitly be called
+ * from sampler() in state.c. This means we can't touch anything other than
+ * whatever happens to be the currently active texture, or we would risk
+ * marking already applied sampler states dirty again.
+ *
* TODO: Track the current active texture per GL context instead of using glGet
*/
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
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