Henri Verbeet : wined3d: Create a FBO for each combination of render targets and depth stencil.
Alexandre Julliard
julliard at winehq.org
Fri Sep 19 07:14:42 CDT 2008
Module: wine
Branch: master
Commit: 45820046e84413e38a17ea71bfb96b5900bddff9
URL: http://source.winehq.org/git/wine.git/?a=commit;h=45820046e84413e38a17ea71bfb96b5900bddff9
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Sep 18 14:57:53 2008 +0200
wined3d: Create a FBO for each combination of render targets and depth stencil.
The main reason for this change is crappy performance for reconfiguring FBOs.
---
dlls/wined3d/context.c | 123 +++++++++++++++++++++++++---------------
dlls/wined3d/device.c | 26 +++++---
dlls/wined3d/surface.c | 8 +-
dlls/wined3d/wined3d_private.h | 15 ++++-
4 files changed, 110 insertions(+), 62 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=45820046e84413e38a17ea71bfb96b5900bddff9
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