Roderick Colenbrander : wined3d: UpdateSurface should take into account the offset from the source rectangle .

Alexandre Julliard julliard at winehq.org
Mon Sep 22 07:04:52 CDT 2008


Module: wine
Branch: master
Commit: 0362ee3d169a76a76bb81a6f63c9ecc76b899e8b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=0362ee3d169a76a76bb81a6f63c9ecc76b899e8b

Author: Roderick Colenbrander <thunderbird2k at gmx.net>
Date:   Sat Sep 20 18:25:44 2008 +0000

wined3d: UpdateSurface should take into account the offset from the source rectangle.

---

 dlls/wined3d/device.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ff16f60..4887b9b 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5970,6 +5970,7 @@ static HRESULT  WINAPI  IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
 
 
         } else {
+            const unsigned char* data =((const unsigned char *)IWineD3DSurface_GetData(pSourceSurface)) + offset;
             glTexSubImage2D(glDescription->target
                     ,glDescription->level
                     ,destLeft
@@ -5978,7 +5979,7 @@ static HRESULT  WINAPI  IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
                     ,srcHeight
                     ,glDescription->glFormat
                     ,glDescription->glType
-                    ,IWineD3DSurface_GetData(pSourceSurface)
+                    ,data
                 );
         }
      }




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