Henri Verbeet : wined3d: Remove some code that doesn' t make a whole lot of sense.
Alexandre Julliard
julliard at winehq.org
Thu Apr 2 10:42:41 CDT 2009
Module: wine
Branch: master
Commit: c697bdc3a15e8dad13c4cd58d52ce6891bc3e999
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c697bdc3a15e8dad13c4cd58d52ce6891bc3e999
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Apr 2 10:40:59 2009 +0200
wined3d: Remove some code that doesn't make a whole lot of sense.
The "instr" parameter to shader_glsl_gen_modifier() is actually a source
parameter, so comparing against WINED3DSIO_TEXKILL is just silly.
---
dlls/wined3d/glsl_shader.c | 3 ---
1 files changed, 0 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ae9aa7f..7b7a7b3 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -941,9 +941,6 @@ static void shader_glsl_gen_modifier (
char *out_str) {
out_str[0] = 0;
-
- if (instr == WINED3DSIO_TEXKILL)
- return;
switch (instr & WINED3DSP_SRCMOD_MASK) {
case WINED3DSPSM_DZ: /* Need to handle this in the instructions itself (texld & texcrd). */
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