Henri Verbeet : wined3d: Store the destination relative addressing token as a struct wined3d_shader_src_param .

Alexandre Julliard julliard at winehq.org
Mon Apr 20 11:33:07 CDT 2009


Module: wine
Branch: master
Commit: 915b91757f35a246f956e65f75a09f1a86cfeab2
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=915b91757f35a246f956e65f75a09f1a86cfeab2

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Apr 17 09:46:56 2009 +0200

wined3d: Store the destination relative addressing token as a struct wined3d_shader_src_param.

---

 dlls/wined3d/arb_program_shader.c |   29 +++++++++++++++--------------
 dlls/wined3d/baseshader.c         |   24 +++++++++++++++++-------
 dlls/wined3d/glsl_shader.c        |    3 ++-
 dlls/wined3d/vertexshader.c       |    3 +--
 dlls/wined3d/wined3d_private.h    |    3 +--
 5 files changed, 36 insertions(+), 26 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=915b91757f35a246f956e65f75a09f1a86cfeab2



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