Henri Verbeet : wined3d: Store the destination relative addressing token as a struct wined3d_shader_src_param .
Alexandre Julliard
julliard at winehq.org
Mon Apr 20 11:33:07 CDT 2009
Module: wine
Branch: master
Commit: 915b91757f35a246f956e65f75a09f1a86cfeab2
URL: http://source.winehq.org/git/wine.git/?a=commit;h=915b91757f35a246f956e65f75a09f1a86cfeab2
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Apr 17 09:46:56 2009 +0200
wined3d: Store the destination relative addressing token as a struct wined3d_shader_src_param.
---
dlls/wined3d/arb_program_shader.c | 29 +++++++++++++++--------------
dlls/wined3d/baseshader.c | 24 +++++++++++++++++-------
dlls/wined3d/glsl_shader.c | 3 ++-
dlls/wined3d/vertexshader.c | 3 +--
dlls/wined3d/wined3d_private.h | 3 +--
5 files changed, 36 insertions(+), 26 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=915b91757f35a246f956e65f75a09f1a86cfeab2
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