Henri Verbeet : wined3d: Pass a struct wined3d_shader_src_param to shader_arb_get_swizzle().
Alexandre Julliard
julliard at winehq.org
Wed Apr 22 10:18:49 CDT 2009
Module: wine
Branch: master
Commit: 7a3d4ce76f34c5b8f9da3f8f831e29633df1b108
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7a3d4ce76f34c5b8f9da3f8f831e29633df1b108
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Apr 22 10:48:33 2009 +0200
wined3d: Pass a struct wined3d_shader_src_param to shader_arb_get_swizzle().
---
dlls/wined3d/arb_program_shader.c | 9 +++++----
1 files changed, 5 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 6648c61..3ce6953 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -427,7 +427,8 @@ static void shader_arb_get_write_mask(const struct wined3d_shader_instruction *i
*ptr = '\0';
}
-static void shader_arb_get_swizzle(const DWORD param, BOOL fixup, char *swizzle_str) {
+static void shader_arb_get_swizzle(const struct wined3d_shader_src_param *param, BOOL fixup, char *swizzle_str)
+{
/* For registers of type WINED3DDECLTYPE_D3DCOLOR, data is stored as "bgra",
* but addressed as "rgba". To fix this we need to swap the register's x
* and z components. */
@@ -435,7 +436,7 @@ static void shader_arb_get_swizzle(const DWORD param, BOOL fixup, char *swizzle_
char *ptr = swizzle_str;
/* swizzle bits fields: wwzzyyxx */
- DWORD swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT;
+ DWORD swizzle = param->swizzle >> WINED3DSP_SWIZZLE_SHIFT;
DWORD swizzle_x = swizzle & 0x03;
DWORD swizzle_y = (swizzle >> 2) & 0x03;
DWORD swizzle_z = (swizzle >> 4) & 0x03;
@@ -564,7 +565,7 @@ static void shader_arb_add_src_param(const struct wined3d_shader_instruction *in
wined3d_src->register_idx, !!wined3d_src->rel_addr, register_name, &is_color);
strcat(str, register_name);
- shader_arb_get_swizzle(wined3d_src->token, is_color, swizzle);
+ shader_arb_get_swizzle(wined3d_src, is_color, swizzle);
strcat(str, swizzle);
}
@@ -730,7 +731,7 @@ static void pshader_gen_input_modifier_line(IWineD3DBaseShader *iface, SHADER_BU
/* Get register name */
shader_arb_get_register_name(iface, src->register_type,
src->register_idx, !!src->rel_addr, regstr, &is_color);
- shader_arb_get_swizzle(src->token, is_color, swzstr);
+ shader_arb_get_swizzle(src, is_color, swzstr);
switch (src->modifiers)
{
More information about the wine-cvs
mailing list