Francois Gouget : wined3d: Avoid using an implicit value to set fogcoord to 0.0.
Alexandre Julliard
julliard at winehq.org
Thu Apr 23 11:27:26 CDT 2009
Module: wine
Branch: master
Commit: 637694126667a251827439f6405a1c494412af0b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=637694126667a251827439f6405a1c494412af0b
Author: Francois Gouget <fgouget at codeweavers.com>
Date: Thu Apr 23 16:03:12 2009 +0200
wined3d: Avoid using an implicit value to set fogcoord to 0.0.
---
dlls/wined3d/arb_program_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 1db1e46..fc3417c 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -2125,7 +2125,7 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShader *iface, SHADER_BU
if(args->fog_src == VS_FOG_Z) {
shader_addline(buffer, "MOV result.fogcoord, TMP_OUT.z;\n");
} else if (!reg_maps->fog) {
- shader_addline(buffer, "MOV result.fogcoord, 0.0;\n");
+ shader_addline(buffer, "MOV result.fogcoord, helper_const.w;\n");
}
/* Write the final position.
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