Francois Gouget : wined3d: Avoid using an implicit value to set fogcoord to 0.0.

Alexandre Julliard julliard at winehq.org
Thu Apr 23 11:27:26 CDT 2009


Module: wine
Branch: master
Commit: 637694126667a251827439f6405a1c494412af0b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=637694126667a251827439f6405a1c494412af0b

Author: Francois Gouget <fgouget at codeweavers.com>
Date:   Thu Apr 23 16:03:12 2009 +0200

wined3d: Avoid using an implicit value to set fogcoord to 0.0.

---

 dlls/wined3d/arb_program_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 1db1e46..fc3417c 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -2125,7 +2125,7 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShader *iface, SHADER_BU
     if(args->fog_src == VS_FOG_Z) {
         shader_addline(buffer, "MOV result.fogcoord, TMP_OUT.z;\n");
     } else if (!reg_maps->fog) {
-        shader_addline(buffer, "MOV result.fogcoord, 0.0;\n");
+        shader_addline(buffer, "MOV result.fogcoord, helper_const.w;\n");
     }
 
     /* Write the final position.




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