Henri Verbeet : wined3d: Store the sampler type in struct shader_reg_maps.
Alexandre Julliard
julliard at winehq.org
Wed Apr 29 10:20:19 CDT 2009
Module: wine
Branch: master
Commit: 8d4c90496f8ff981f75ef473ca2ae11bfbe0ffca
URL: http://source.winehq.org/git/wine.git/?a=commit;h=8d4c90496f8ff981f75ef473ca2ae11bfbe0ffca
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Apr 29 09:55:06 2009 +0200
wined3d: Store the sampler type in struct shader_reg_maps.
Instead of the usage token.
---
dlls/wined3d/arb_program_shader.c | 2 +-
dlls/wined3d/baseshader.c | 4 ++--
dlls/wined3d/device.c | 21 ++++++++++++---------
dlls/wined3d/glsl_shader.c | 37 ++++++++++++++++++-------------------
dlls/wined3d/pixelshader.c | 16 ++++++++--------
dlls/wined3d/wined3d_private.h | 4 +---
6 files changed, 42 insertions(+), 42 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=8d4c90496f8ff981f75ef473ca2ae11bfbe0ffca
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