Stefan Dösinger : wined3d: Preload the correct texture location.

Alexandre Julliard julliard at winehq.org
Wed Aug 5 09:47:48 CDT 2009


Module: wine
Branch: master
Commit: f3b39d908523ad3641de95e475402ae1436bb4ce
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f3b39d908523ad3641de95e475402ae1436bb4ce

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Mon Aug  3 15:37:02 2009 +0200

wined3d: Preload the correct texture location.

---

 dlls/wined3d/surface.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index b375df4..67a116b 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -749,7 +749,7 @@ void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb)
     if (IWineD3DSurface_GetContainer(iface, &IID_IWineD3DBaseTexture, (void **)&baseTexture) == WINED3D_OK) {
         IWineD3DBaseTextureImpl *tex_impl = (IWineD3DBaseTextureImpl *) baseTexture;
         TRACE("Passing to container\n");
-        tex_impl->baseTexture.internal_preload(baseTexture, SRGB_RGB);
+        tex_impl->baseTexture.internal_preload(baseTexture, srgb);
         IWineD3DBaseTexture_Release(baseTexture);
     } else {
         TRACE("(%p) : About to load surface\n", This);




More information about the wine-cvs mailing list