Stefan Dösinger : wined3d: Preload the correct texture location.
Alexandre Julliard
julliard at winehq.org
Wed Aug 5 09:47:48 CDT 2009
Module: wine
Branch: master
Commit: f3b39d908523ad3641de95e475402ae1436bb4ce
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f3b39d908523ad3641de95e475402ae1436bb4ce
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Mon Aug 3 15:37:02 2009 +0200
wined3d: Preload the correct texture location.
---
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index b375df4..67a116b 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -749,7 +749,7 @@ void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb)
if (IWineD3DSurface_GetContainer(iface, &IID_IWineD3DBaseTexture, (void **)&baseTexture) == WINED3D_OK) {
IWineD3DBaseTextureImpl *tex_impl = (IWineD3DBaseTextureImpl *) baseTexture;
TRACE("Passing to container\n");
- tex_impl->baseTexture.internal_preload(baseTexture, SRGB_RGB);
+ tex_impl->baseTexture.internal_preload(baseTexture, srgb);
IWineD3DBaseTexture_Release(baseTexture);
} else {
TRACE("(%p) : About to load surface\n", This);
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