Henri Verbeet : wined3d: Set the WINED3DTEXF_NONE entry in the minification lookup table to GL_NEAREST .

Alexandre Julliard julliard at winehq.org
Thu Aug 6 10:49:22 CDT 2009


Module: wine
Branch: master
Commit: b04e992a6551823e590a1f896a898962d920aac9
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b04e992a6551823e590a1f896a898962d920aac9

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Aug  6 08:12:18 2009 +0200

wined3d: Set the WINED3DTEXF_NONE entry in the minification lookup table to GL_NEAREST.

Although WINED3DTEXF_NONE is not a valid minification filter, having it in the
tables simplifies the lookup. GL_NEAREST is more appropriate than GL_LINEAR
though.

---

 dlls/wined3d/directx.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 7be5f44..de37df1 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -171,7 +171,7 @@ DWORD *stateLookup[MAX_LOOKUPS];
 const struct min_lookup minMipLookup[] =
 {
     /* NONE         POINT                       LINEAR */
-    {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR}},                /* NONE */
+    {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
 };




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