Stefan Dösinger : wined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
Alexandre Julliard
julliard at winehq.org
Fri Aug 7 08:49:36 CDT 2009
Module: wine
Branch: master
Commit: 6f5a1d9a150e0371580f818167ddca5e3c9890e4
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6f5a1d9a150e0371580f818167ddca5e3c9890e4
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Aug 7 12:17:41 2009 +0200
wined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
---
dlls/d3d8/d3d8_private.h | 2 ++
dlls/d3d8/device.c | 10 +---------
dlls/d3d8/directx.c | 24 +++++++++++++++---------
dlls/wined3d/directx.c | 4 +---
4 files changed, 19 insertions(+), 21 deletions(-)
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index 9fa830d..a3aeff1 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -97,6 +97,8 @@
_pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
_pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
+void fixup_caps(WINED3DCAPS *pWineCaps);
+
/* Direct3D8 Interfaces: */
typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index ee41ab4..2e854f7 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -394,18 +394,10 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
EnterCriticalSection(&d3d8_cs);
hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
LeaveCriticalSection(&d3d8_cs);
+ fixup_caps(pWineCaps);
WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
HeapFree(GetProcessHeap(), 0, pWineCaps);
- /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
- if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
- pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
- }
- if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
- pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
- }
- pCaps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
-
TRACE("Returning %p %p\n", This, pCaps);
return hrc;
}
diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c
index c50c4b2..eed4b8b 100644
--- a/dlls/d3d8/directx.c
+++ b/dlls/d3d8/directx.c
@@ -250,6 +250,20 @@ static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface,
return hr;
}
+void fixup_caps(WINED3DCAPS *caps)
+{
+ /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
+ if (caps->PixelShaderVersion > D3DPS_VERSION(1,4)) {
+ caps->PixelShaderVersion = D3DPS_VERSION(1,4);
+ }
+ if (caps->VertexShaderVersion > D3DVS_VERSION(1,1)) {
+ caps->VertexShaderVersion = D3DVS_VERSION(1,1);
+ }
+ caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
+
+ caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED;
+}
+
static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
HRESULT hrc = D3D_OK;
@@ -267,18 +281,10 @@ static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Ada
EnterCriticalSection(&d3d8_cs);
hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
LeaveCriticalSection(&d3d8_cs);
+ fixup_caps(pWineCaps);
WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
HeapFree(GetProcessHeap(), 0, pWineCaps);
- /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
- if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
- pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
- }
- if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
- pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
- }
- pCaps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
-
TRACE("(%p) returning %p\n", This, pCaps);
return hrc;
}
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 554dc5e..1498684 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4050,9 +4050,7 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
pCaps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
WINED3DSTENCILCAPS_INCR;
}
- if ( This->dxVersion > 8 &&
- ( GL_SUPPORT(EXT_STENCIL_TWO_SIDE) ||
- GL_SUPPORT(ATI_SEPARATE_STENCIL) ) ) {
+ if (GL_SUPPORT(EXT_STENCIL_TWO_SIDE) || GL_SUPPORT(ATI_SEPARATE_STENCIL)) {
pCaps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
}
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