Stefan Dösinger : wined3d: Dirtify the correct state.
Alexandre Julliard
julliard at winehq.org
Fri Aug 7 08:49:37 CDT 2009
Module: wine
Branch: master
Commit: 4f9f8fef0bae4198670901c7a8bd3ca3b32700f6
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4f9f8fef0bae4198670901c7a8bd3ca3b32700f6
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Aug 7 12:18:10 2009 +0200
wined3d: Dirtify the correct state.
---
dlls/wined3d/context.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index aa1518e..0737079 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1651,7 +1651,7 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, struct wined3d_context
}
glColorMask(GL_TRUE, GL_TRUE,GL_TRUE,GL_TRUE);
checkGLcall("glColorMask");
- Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_CLIPPING), StateTable);
+ Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_COLORWRITEENABLE), StateTable);
if (GL_SUPPORT(EXT_SECONDARY_COLOR)) {
glDisable(GL_COLOR_SUM_EXT);
Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_SPECULARENABLE), StateTable);
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