Jörg Höhle : wined3d: Check GL_SUPPORT prior to an ARB occlusion call.
Alexandre Julliard
julliard at winehq.org
Tue Aug 18 09:59:52 CDT 2009
Module: wine
Branch: master
Commit: 7763da811bdee8ef1bfec9f18763c45b799d41ee
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7763da811bdee8ef1bfec9f18763c45b799d41ee
Author: Jörg Höhle <hoehle at users.sourceforge.net>
Date: Fri Aug 14 18:12:49 2009 +0200
wined3d: Check GL_SUPPORT prior to an ARB occlusion call.
---
dlls/wined3d/context.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 87416b7..ea664aa 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -675,7 +675,8 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
GL_EXTCALL(glDeleteProgramsARB(1, &context->dummy_arbfp_prog));
}
- GL_EXTCALL(glDeleteQueriesARB(context->free_occlusion_query_count, context->free_occlusion_queries));
+ if (GL_SUPPORT(ARB_OCCLUSION_QUERY))
+ GL_EXTCALL(glDeleteQueriesARB(context->free_occlusion_query_count, context->free_occlusion_queries));
if (GL_SUPPORT(APPLE_FENCE))
GL_EXTCALL(glDeleteFencesAPPLE(context->free_event_query_count, context->free_event_queries));
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