Stefan Dösinger : wined3d: Use 50 chars for register names in texm3x3* functions.
Alexandre Julliard
julliard at winehq.org
Wed Aug 19 11:32:50 CDT 2009
Module: wine
Branch: master
Commit: 3cd91a451da3b4bf207788a1210da5078734c4ef
URL: http://source.winehq.org/git/wine.git/?a=commit;h=3cd91a451da3b4bf207788a1210da5078734c4ef
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sun Aug 16 17:12:56 2009 +0200
wined3d: Use 50 chars for register names in texm3x3* functions.
---
dlls/wined3d/arb_program_shader.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 3e3c124..edef107 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -2023,7 +2023,7 @@ static void pshader_hw_texm3x3vspec(const struct wined3d_shader_instruction *ins
SHADER_PARSE_STATE* current_state = &This->baseShader.parse_state;
char dst_str[50];
char src0_name[50];
- char dst_reg[8];
+ char dst_reg[50];
BOOL is_color;
/* Get the dst reg without writemask strings. We know this register is uninitialized, so we can use all
@@ -2066,7 +2066,7 @@ static void pshader_hw_texm3x3spec(const struct wined3d_shader_instruction *ins)
char dst_str[50];
char src0_name[50];
char src1_name[50];
- char dst_reg[8];
+ char dst_reg[50];
BOOL is_color;
shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);
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