Stefan Dösinger : wined3d: Use 50 chars for register names in texm3x3* functions.

Alexandre Julliard julliard at winehq.org
Wed Aug 19 11:32:50 CDT 2009


Module: wine
Branch: master
Commit: 3cd91a451da3b4bf207788a1210da5078734c4ef
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3cd91a451da3b4bf207788a1210da5078734c4ef

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sun Aug 16 17:12:56 2009 +0200

wined3d: Use 50 chars for register names in texm3x3* functions.

---

 dlls/wined3d/arb_program_shader.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 3e3c124..edef107 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -2023,7 +2023,7 @@ static void pshader_hw_texm3x3vspec(const struct wined3d_shader_instruction *ins
     SHADER_PARSE_STATE* current_state = &This->baseShader.parse_state;
     char dst_str[50];
     char src0_name[50];
-    char dst_reg[8];
+    char dst_reg[50];
     BOOL is_color;
 
     /* Get the dst reg without writemask strings. We know this register is uninitialized, so we can use all
@@ -2066,7 +2066,7 @@ static void pshader_hw_texm3x3spec(const struct wined3d_shader_instruction *ins)
     char dst_str[50];
     char src0_name[50];
     char src1_name[50];
-    char dst_reg[8];
+    char dst_reg[50];
     BOOL is_color;
 
     shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);




More information about the wine-cvs mailing list