Rico Schüller : d3d10: Add ID3D10EffectConstantBufferVtbl.

Alexandre Julliard julliard at winehq.org
Fri Aug 21 09:32:19 CDT 2009


Module: wine
Branch: master
Commit: 91c00c175b7f60df18aec842305baa2705544fdd
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=91c00c175b7f60df18aec842305baa2705544fdd

Author: Rico Schüller <kgbricola at web.de>
Date:   Thu Aug 20 19:05:35 2009 +0200

d3d10: Add ID3D10EffectConstantBufferVtbl.

---

 dlls/d3d10/d3d10_private.h |    2 +
 dlls/d3d10/effect.c        |  268 ++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 270 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index 1624c50..535a82d 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -70,6 +70,8 @@ struct d3d10_effect_variable
 
 struct d3d10_effect_local_buffer
 {
+    const struct ID3D10EffectConstantBufferVtbl *vtbl;
+
     char *name;
     DWORD data_size;
     DWORD variable_count;
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 513dad9..ed849bb 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -34,6 +34,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
+static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl;
 
 static inline void read_dword(const char **ptr, DWORD *d)
 {
@@ -514,6 +515,7 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
     for (i = 0; i < e->local_buffer_count; ++i)
     {
         struct d3d10_effect_local_buffer *l = &e->local_buffers[i];
+        l->vtbl = &d3d10_effect_constant_buffer_vtbl;
 
         hr = parse_fx10_local_buffer(l, &ptr, data);
         if (FAILED(hr)) return hr;
@@ -1406,3 +1408,269 @@ static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
     d3d10_effect_variable_SetRawValue,
     d3d10_effect_variable_GetRawValue,
 };
+
+/* ID3D10EffectVariable methods */
+static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return FALSE;
+}
+
+static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return NULL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface,
+        D3D10_EFFECT_VARIABLE_DESC *desc)
+{
+    FIXME("iface %p, desc %p stub!\n", iface, desc);
+
+    return E_NOTIMPL;
+}
+
+static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex(
+        ID3D10EffectConstantBuffer *iface, UINT index)
+{
+    FIXME("iface %p, index %u stub!\n", iface, index);
+
+    return NULL;
+}
+
+static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName(
+        ID3D10EffectConstantBuffer *iface, LPCSTR name)
+{
+    FIXME("iface %p, name \"%s\" stub!\n", iface, name);
+
+    return NULL;
+}
+
+static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex(
+        ID3D10EffectConstantBuffer *iface, UINT index)
+{
+    FIXME("iface %p, index %u stub!\n", iface, index);
+
+    return NULL;
+}
+
+static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName(
+        ID3D10EffectConstantBuffer *iface, LPCSTR name)
+{
+    FIXME("iface %p, name \"%s\" stub!\n", iface, name);
+
+    return NULL;
+}
+
+static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic(
+        ID3D10EffectConstantBuffer *iface, LPCSTR semantic)
+{
+    FIXME("iface %p, semantic \"%s\" stub!\n", iface, semantic);
+
+    return NULL;
+}
+
+static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement(
+        ID3D10EffectConstantBuffer *iface, UINT index)
+{
+    FIXME("iface %p, index %u stub!\n", iface, index);
+
+    return NULL;
+}
+
+static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer(
+        ID3D10EffectConstantBuffer *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return NULL;
+}
+
+static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar(
+        ID3D10EffectConstantBuffer *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return NULL;
+}
+
+static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector(
+        ID3D10EffectConstantBuffer *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return NULL;
+}
+
+static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix(
+        ID3D10EffectConstantBuffer *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return NULL;
+}
+
+static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString(
+        ID3D10EffectConstantBuffer *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return NULL;
+}
+
+static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource(
+        ID3D10EffectConstantBuffer *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return NULL;
+}
+
+static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView(
+        ID3D10EffectConstantBuffer *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return NULL;
+}
+
+static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView(
+        ID3D10EffectConstantBuffer *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return NULL;
+}
+
+static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer(
+        ID3D10EffectConstantBuffer *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return NULL;
+}
+
+static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader(
+        ID3D10EffectConstantBuffer *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return NULL;
+}
+
+static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return NULL;
+}
+
+static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil(
+        ID3D10EffectConstantBuffer *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return NULL;
+}
+
+static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer(
+        ID3D10EffectConstantBuffer *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return NULL;
+}
+
+static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler(
+        ID3D10EffectConstantBuffer *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return NULL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface,
+        void *data, UINT offset, UINT count)
+{
+    FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface,
+        void *data, UINT offset, UINT count)
+{
+    FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
+
+    return E_NOTIMPL;
+}
+
+/* ID3D10EffectConstantBuffer methods */
+static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface,
+        ID3D10Buffer *buffer)
+{
+    FIXME("iface %p, buffer %p stub!\n", iface, buffer);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface,
+        ID3D10Buffer **buffer)
+{
+    FIXME("iface %p, buffer %p stub!\n", iface, buffer);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface,
+        ID3D10ShaderResourceView *view)
+{
+    FIXME("iface %p, view %p stub!\n", iface, view);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface,
+        ID3D10ShaderResourceView **view)
+{
+    FIXME("iface %p, view %p stub!\n", iface, view);
+
+    return E_NOTIMPL;
+}
+
+static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl =
+{
+    /* ID3D10EffectVariable methods */
+    d3d10_effect_constant_buffer_IsValid,
+    d3d10_effect_constant_buffer_GetType,
+    d3d10_effect_constant_buffer_GetDesc,
+    d3d10_effect_constant_buffer_GetAnnotationByIndex,
+    d3d10_effect_constant_buffer_GetAnnotationByName,
+    d3d10_effect_constant_buffer_GetMemberByIndex,
+    d3d10_effect_constant_buffer_GetMemberByName,
+    d3d10_effect_constant_buffer_GetMemberBySemantic,
+    d3d10_effect_constant_buffer_GetElement,
+    d3d10_effect_constant_buffer_GetParentConstantBuffer,
+    d3d10_effect_constant_buffer_AsScalar,
+    d3d10_effect_constant_buffer_AsVector,
+    d3d10_effect_constant_buffer_AsMatrix,
+    d3d10_effect_constant_buffer_AsString,
+    d3d10_effect_constant_buffer_AsShaderResource,
+    d3d10_effect_constant_buffer_AsRenderTargetView,
+    d3d10_effect_constant_buffer_AsDepthStencilView,
+    d3d10_effect_constant_buffer_AsConstantBuffer,
+    d3d10_effect_constant_buffer_AsShader,
+    d3d10_effect_constant_buffer_AsBlend,
+    d3d10_effect_constant_buffer_AsDepthStencil,
+    d3d10_effect_constant_buffer_AsRasterizer,
+    d3d10_effect_constant_buffer_AsSampler,
+    d3d10_effect_constant_buffer_SetRawValue,
+    d3d10_effect_constant_buffer_GetRawValue,
+    /* ID3D10EffectConstantBuffer methods */
+    d3d10_effect_constant_buffer_SetConstantBuffer,
+    d3d10_effect_constant_buffer_GetConstantBuffer,
+    d3d10_effect_constant_buffer_SetTextureBuffer,
+    d3d10_effect_constant_buffer_GetTextureBuffer,
+};




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