David Adam : d3dx9_36: Remove useless traces.
Alexandre Julliard
julliard at winehq.org
Wed Feb 4 09:15:35 CST 2009
Module: wine
Branch: master
Commit: 55d6f07e3199cfe6c5145adbda7aa021a7dd7ae0
URL: http://source.winehq.org/git/wine.git/?a=commit;h=55d6f07e3199cfe6c5145adbda7aa021a7dd7ae0
Author: David Adam <david.adam.cnrs at gmail.com>
Date: Wed Feb 4 08:52:52 2009 +0100
d3dx9_36: Remove useless traces.
---
dlls/d3dx9_36/math.c | 20 ++++++++++----------
1 files changed, 10 insertions(+), 10 deletions(-)
diff --git a/dlls/d3dx9_36/math.c b/dlls/d3dx9_36/math.c
index b8416c6..2bf301b 100644
--- a/dlls/d3dx9_36/math.c
+++ b/dlls/d3dx9_36/math.c
@@ -222,7 +222,7 @@ D3DXPLANE* WINAPI D3DXPlaneTransformArray(
CONST D3DXMATRIX* matrix, UINT elements)
{
UINT i;
- TRACE("\n");
+
for (i = 0; i < elements; ++i) {
D3DXPlaneTransform(
(D3DXPLANE*)((char*)out + outstride * i),
@@ -242,7 +242,7 @@ D3DXVECTOR4* WINAPI D3DXVec2TransformArray(
CONST D3DXMATRIX* matrix, UINT elements)
{
UINT i;
- TRACE("\n");
+
for (i = 0; i < elements; ++i) {
D3DXVec2Transform(
(D3DXVECTOR4*)((char*)out + outstride * i),
@@ -260,7 +260,7 @@ D3DXVECTOR2* WINAPI D3DXVec2TransformCoordArray(
CONST D3DXMATRIX* matrix, UINT elements)
{
UINT i;
- TRACE("\n");
+
for (i = 0; i < elements; ++i) {
D3DXVec2TransformCoord(
(D3DXVECTOR2*)((char*)out + outstride * i),
@@ -278,7 +278,7 @@ D3DXVECTOR2* WINAPI D3DXVec2TransformNormalArray(
CONST D3DXMATRIX *matrix, UINT elements)
{
UINT i;
- TRACE("\n");
+
for (i = 0; i < elements; ++i) {
D3DXVec2TransformNormal(
(D3DXVECTOR2*)((char*)out + outstride * i),
@@ -299,7 +299,7 @@ D3DXVECTOR3* WINAPI D3DXVec3ProjectArray(
CONST D3DXMATRIX* view, CONST D3DXMATRIX* world, UINT elements)
{
UINT i;
- TRACE("\n");
+
for (i = 0; i < elements; ++i) {
D3DXVec3Project(
(D3DXVECTOR3*)((char*)out + outstride * i),
@@ -317,7 +317,7 @@ D3DXVECTOR4* WINAPI D3DXVec3TransformArray(
CONST D3DXMATRIX* matrix, UINT elements)
{
UINT i;
- TRACE("\n");
+
for (i = 0; i < elements; ++i) {
D3DXVec3Transform(
(D3DXVECTOR4*)((char*)out + outstride * i),
@@ -335,7 +335,7 @@ D3DXVECTOR3* WINAPI D3DXVec3TransformCoordArray(
CONST D3DXMATRIX* matrix, UINT elements)
{
UINT i;
- TRACE("\n");
+
for (i = 0; i < elements; ++i) {
D3DXVec3TransformCoord(
(D3DXVECTOR3*)((char*)out + outstride * i),
@@ -353,7 +353,7 @@ D3DXVECTOR3* WINAPI D3DXVec3TransformNormalArray(
CONST D3DXMATRIX* matrix, UINT elements)
{
UINT i;
- TRACE("\n");
+
for (i = 0; i < elements; ++i) {
D3DXVec3TransformNormal(
(D3DXVECTOR3*)((char*)out + outstride * i),
@@ -372,7 +372,7 @@ D3DXVECTOR3* WINAPI D3DXVec3UnprojectArray(
CONST D3DXMATRIX* view, CONST D3DXMATRIX* world, UINT elements)
{
UINT i;
- TRACE("\n");
+
for (i = 0; i < elements; ++i) {
D3DXVec3Unproject(
(D3DXVECTOR3*)((char*)out + outstride * i),
@@ -390,7 +390,7 @@ D3DXVECTOR4* WINAPI D3DXVec4TransformArray(
CONST D3DXMATRIX* matrix, UINT elements)
{
UINT i;
- TRACE("\n");
+
for (i = 0; i < elements; ++i) {
D3DXVec4Transform(
(D3DXVECTOR4*)((char*)out + outstride * i),
More information about the wine-cvs
mailing list