David Adam : d3dx8: Implement D3DXComputeBoundingSphere.

Alexandre Julliard julliard at winehq.org
Fri Feb 6 09:56:14 CST 2009


Module: wine
Branch: master
Commit: 0ccc431a943be027524f27c61a805a0e5712d1eb
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=0ccc431a943be027524f27c61a805a0e5712d1eb

Author: David Adam <david.adam.cnrs at gmail.com>
Date:   Thu Feb  5 19:06:03 2009 +0100

d3dx8: Implement D3DXComputeBoundingSphere.

---

 dlls/d3dx8/d3dx8.spec   |    2 +-
 dlls/d3dx8/mesh.c       |   31 +++++++++++++++++++++++++
 dlls/d3dx8/tests/mesh.c |   57 +++++++++++++++++++++++++++++++++++++++++++++++
 include/d3dx8mesh.h     |    1 +
 4 files changed, 90 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dx8/d3dx8.spec b/dlls/d3dx8/d3dx8.spec
index 3ee6f1b..ff9ec79 100644
--- a/dlls/d3dx8/d3dx8.spec
+++ b/dlls/d3dx8/d3dx8.spec
@@ -92,7 +92,7 @@
 @ stub D3DXValidMesh
 @ stub D3DXGeneratePMesh
 @ stub D3DXSimplifyMesh
-@ stub D3DXComputeBoundingSphere
+@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
 @ stub D3DXComputeBoundingBox
 @ stub D3DXComputeNormals
 @ stdcall D3DXCreateBuffer(long ptr)
diff --git a/dlls/d3dx8/mesh.c b/dlls/d3dx8/mesh.c
index 6d6e40f..43d309f 100644
--- a/dlls/d3dx8/mesh.c
+++ b/dlls/d3dx8/mesh.c
@@ -97,6 +97,37 @@ done we've got an intersection of the ray with the box.
     return TRUE;
 }
 
+HRESULT WINAPI D3DXComputeBoundingSphere(PVOID ppointsFVF, DWORD numvertices, DWORD FVF, D3DXVECTOR3 *pcenter, FLOAT *pradius)
+{
+    D3DXVECTOR3 temp, temp1;
+    FLOAT d;
+    unsigned int i;
+
+    if( !ppointsFVF || !pcenter || !pradius ) return D3DERR_INVALIDCALL;
+
+    temp.x = 0.0f;
+    temp.y = 0.0f;
+    temp.z = 0.0f;
+    temp1 = temp;
+    d = 0.0f;
+    *pradius = 0.0f;
+
+    for(i=0; i<numvertices; i++)
+    {
+        D3DXVec3Add(&temp1, &temp, (D3DXVECTOR3*)((char*)ppointsFVF + D3DXGetFVFVertexSize(FVF) * i));
+        temp = temp1;
+    }
+
+    D3DXVec3Scale(pcenter, &temp, 1.0f/((FLOAT)numvertices));
+
+    for(i=0; i<numvertices; i++)
+    {
+        d = D3DXVec3Length(D3DXVec3Subtract(&temp, (D3DXVECTOR3*)((char*)ppointsFVF + D3DXGetFVFVertexSize(FVF) * i), pcenter));
+        if ( d > *pradius ) *pradius = d;
+    }
+    return D3D_OK;
+}
+
 static UINT Get_TexCoord_Size_From_FVF(DWORD FVF, int tex_num)
 {
     return (((((FVF) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1);
diff --git a/dlls/d3dx8/tests/mesh.c b/dlls/d3dx8/tests/mesh.c
index ed7d154..26d1d21 100644
--- a/dlls/d3dx8/tests/mesh.c
+++ b/dlls/d3dx8/tests/mesh.c
@@ -32,6 +32,11 @@ static BOOL compare(FLOAT u, FLOAT v)
     return (fabs(u-v) < admitted_error);
 }
 
+BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v)
+{
+    return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) );
+}
+
 static void D3DXBoundProbeTest(void)
 {
     BOOL result;
@@ -106,6 +111,57 @@ static void D3DXBoundProbeTest(void)
     ok(result == FALSE, "expected FALSE, received TRUE\n");
 }
 
+static void D3DXComputeBoundingSphereTest(void)
+{
+    D3DXVECTOR3 exp_cen, got_cen, vertex[5];
+    FLOAT exp_rad, got_rad;
+    HRESULT hr;
+
+    vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
+    vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
+    vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
+    vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
+    vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
+
+    exp_rad = 6.928203f;
+    exp_cen.x = 5.0; exp_cen.y = 5.0; exp_cen.z = 5.0;
+
+    hr = D3DXComputeBoundingSphere(&vertex[3],2,D3DFVF_XYZ,&got_cen,&got_rad);
+
+    ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
+    ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
+    ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
+
+/*________________________*/
+
+    vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
+    vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
+    vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
+    vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
+    vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
+
+    exp_rad = 13.707883f;
+    exp_cen.x = 2.408f; exp_cen.y = 2.22f; exp_cen.z = 3.76f;
+
+    hr = D3DXComputeBoundingSphere(&vertex[0],5,D3DFVF_XYZ,&got_cen,&got_rad);
+
+    ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
+    ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
+    ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
+
+/*________________________*/
+    hr = D3DXComputeBoundingSphere(NULL,5,D3DFVF_XYZ,&got_cen,&got_rad);
+    ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
+
+/*________________________*/
+    hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DFVF_XYZ,NULL,&got_rad);
+    ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
+
+/*________________________*/
+    hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DFVF_XYZ,&got_cen,NULL);
+    ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
+}
+
 static void D3DXGetFVFVertexSizeTest(void)
 {
     UINT got;
@@ -266,6 +322,7 @@ static void D3DXIntersectTriTest(void)
 START_TEST(mesh)
 {
     D3DXBoundProbeTest();
+    D3DXComputeBoundingSphereTest();
     D3DXGetFVFVertexSizeTest();
     D3DXIntersectTriTest();
 }
diff --git a/include/d3dx8mesh.h b/include/d3dx8mesh.h
index 8cdb166..64c0be5 100644
--- a/include/d3dx8mesh.h
+++ b/include/d3dx8mesh.h
@@ -31,6 +31,7 @@ UINT    WINAPI D3DXGetFVFVertexSize(DWORD);
 BOOL    WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *);
 BOOL    WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *);
 BOOL    CDECL  D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, FLOAT *, FLOAT *, FLOAT *);
+HRESULT WINAPI D3DXComputeBoundingSphere(PVOID, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *);
 
 #ifdef __cplusplus
 }




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