Stefan Dösinger : WineD3D: Put vertex shader duplication infrastructure in place.

Alexandre Julliard julliard at winehq.org
Wed Feb 11 09:24:25 CST 2009


Module: wine
Branch: master
Commit: 8dcd51286d4dddb0724a86ed9505831dbacd64df
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=8dcd51286d4dddb0724a86ed9505831dbacd64df

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Feb  5 19:44:32 2009 +0100

WineD3D: Put vertex shader duplication infrastructure in place.

---

 dlls/wined3d/arb_program_shader.c |   54 +++++++++++--------
 dlls/wined3d/baseshader.c         |    3 +-
 dlls/wined3d/glsl_shader.c        |   70 ++++++++++++++++---------
 dlls/wined3d/vertexshader.c       |  106 +++++++++++++++++++++---------------
 dlls/wined3d/wined3d_private.h    |   34 +++++++++---
 5 files changed, 167 insertions(+), 100 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=8dcd51286d4dddb0724a86ed9505831dbacd64df



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