Stefan Dösinger : WineD3D: Put vertex shader duplication infrastructure in place.
Alexandre Julliard
julliard at winehq.org
Wed Feb 11 09:24:25 CST 2009
Module: wine
Branch: master
Commit: 8dcd51286d4dddb0724a86ed9505831dbacd64df
URL: http://source.winehq.org/git/wine.git/?a=commit;h=8dcd51286d4dddb0724a86ed9505831dbacd64df
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Feb 5 19:44:32 2009 +0100
WineD3D: Put vertex shader duplication infrastructure in place.
---
dlls/wined3d/arb_program_shader.c | 54 +++++++++++--------
dlls/wined3d/baseshader.c | 3 +-
dlls/wined3d/glsl_shader.c | 70 ++++++++++++++++---------
dlls/wined3d/vertexshader.c | 106 +++++++++++++++++++++---------------
dlls/wined3d/wined3d_private.h | 34 +++++++++---
5 files changed, 167 insertions(+), 100 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=8dcd51286d4dddb0724a86ed9505831dbacd64df
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