Francois Gouget : wined3d: Add a trailing '\n' to shader_addline() calls.
Alexandre Julliard
julliard at winehq.org
Thu Feb 12 11:14:52 CST 2009
Module: wine
Branch: master
Commit: 83d18602d8ee61dba89729365258f9db04a9912c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=83d18602d8ee61dba89729365258f9db04a9912c
Author: Francois Gouget <fgouget at free.fr>
Date: Thu Feb 12 12:30:13 2009 +0100
wined3d: Add a trailing '\n' to shader_addline() calls.
---
dlls/wined3d/glsl_shader.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index f67fdd5..23beb46 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3874,13 +3874,13 @@ static GLuint shader_glsl_generate_pshader(IWineD3DPixelShader *iface, SHADER_BU
case FOG_EXP:
/* Fog = e^(-gl_Fog.density * gl_FogFragCoord) */
shader_addline(buffer, "float Fog = exp(-gl_Fog.density * gl_FogFragCoord);\n");
- shader_addline(buffer, "Fog = clamp(Fog, 0.0, 1.0);");
+ shader_addline(buffer, "Fog = clamp(Fog, 0.0, 1.0);\n");
shader_addline(buffer, "%s.xyz = mix(gl_Fog.color.xyz, %s.xyz, Fog);\n", fragcolor, fragcolor);
break;
case FOG_EXP2:
/* Fog = e^(-(gl_Fog.density * gl_FogFragCoord)^2) */
shader_addline(buffer, "float Fog = exp(-gl_Fog.density * gl_Fog.density * gl_FogFragCoord * gl_FogFragCoord);\n");
- shader_addline(buffer, "Fog = clamp(Fog, 0.0, 1.0);");
+ shader_addline(buffer, "Fog = clamp(Fog, 0.0, 1.0);\n");
shader_addline(buffer, "%s.xyz = mix(gl_Fog.color.xyz, %s.xyz, Fog);\n", fragcolor, fragcolor);
break;
}
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