Henri Verbeet : d3d10core: Add a wined3d rendertarget view to the d3d10 rendertarget view.

Alexandre Julliard julliard at winehq.org
Tue Feb 24 10:21:31 CST 2009


Module: wine
Branch: master
Commit: 91e4ec57ccfbf0fdee79ac9e6d3194ab8ebb535e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=91e4ec57ccfbf0fdee79ac9e6d3194ab8ebb535e

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Feb 24 07:43:02 2009 +0100

d3d10core: Add a wined3d rendertarget view to the d3d10 rendertarget view.

---

 dlls/d3d10core/d3d10core_private.h |    2 +-
 dlls/d3d10core/device.c            |   33 +++++++++++++++++++++++++++++++--
 dlls/d3d10core/view.c              |   32 +++++++++++++++++++++++++++++---
 3 files changed, 61 insertions(+), 6 deletions(-)

diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index fd689b9..a05f773 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -85,7 +85,7 @@ struct d3d10_rendertarget_view
     const struct ID3D10RenderTargetViewVtbl *vtbl;
     LONG refcount;
 
-    ID3D10Resource *resource;
+    IWineD3DRendertargetView *wined3d_view;
     D3D10_RENDER_TARGET_VIEW_DESC desc;
 };
 
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 7c39ce5..0eeb5d9 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -689,6 +689,26 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
     return E_NOTIMPL;
 }
 
+static IWineD3DResource *d3d10_device_wined3d_resource_from_resource(ID3D10Resource *resource)
+{
+    D3D10_RESOURCE_DIMENSION dimension;
+
+    ID3D10Resource_GetType(resource, &dimension);
+
+    switch(dimension)
+    {
+        case D3D10_RESOURCE_DIMENSION_BUFFER:
+            return (IWineD3DResource *)((struct d3d10_buffer *)resource)->wined3d_buffer;
+
+        case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
+            return (IWineD3DResource *)((struct d3d10_texture2d *)resource)->wined3d_surface;
+
+        default:
+            FIXME("Unhandled resource dimension %#x\n", dimension);
+            return NULL;
+    }
+}
+
 static HRESULT d3d10_device_set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10Resource *resource)
 {
     D3D10_RESOURCE_DIMENSION dimension;
@@ -811,7 +831,9 @@ static HRESULT d3d10_device_set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DE
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
         ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
 {
+    struct d3d10_device *This = (struct d3d10_device *)iface;
     struct d3d10_rendertarget_view *object;
+    IWineD3DResource *wined3d_resource;
 
     TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
 
@@ -839,8 +861,15 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
         object->desc = *desc;
     }
 
-    object->resource = resource;
-    ID3D10Resource_AddRef(resource);
+    wined3d_resource = d3d10_device_wined3d_resource_from_resource(resource);
+    if (!wined3d_resource)
+    {
+        FIXME("Failed to get wined3d resource for d3d10 resource %p\n", resource);
+        HeapFree(GetProcessHeap(), 0, object);
+        return E_FAIL;
+    }
+    IWineD3DDevice_CreateRendertargetView(This->wined3d_device,
+            wined3d_resource, (IUnknown *)object, &object->wined3d_view);
 
     *view = (ID3D10RenderTargetView *)object;
 
diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c
index 59d56b6..4643661 100644
--- a/dlls/d3d10core/view.c
+++ b/dlls/d3d10core/view.c
@@ -66,7 +66,7 @@ static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_Release(ID3D10RenderTarge
 
     if (!refcount)
     {
-        ID3D10Resource_Release(This->resource);
+        IWineD3DRendertargetView_Release(This->wined3d_view);
         HeapFree(GetProcessHeap(), 0, This);
     }
 
@@ -112,11 +112,37 @@ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTa
         ID3D10Resource **resource)
 {
     struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
+    IWineD3DResource *wined3d_resource;
+    IUnknown *parent;
+    HRESULT hr;
 
     TRACE("iface %p, resource %p\n", iface, resource);
 
-    ID3D10Resource_AddRef(This->resource);
-    *resource = This->resource;
+    hr = IWineD3DRendertargetView_GetResource(This->wined3d_view, &wined3d_resource);
+    if (FAILED(hr))
+    {
+        ERR("Failed to get wined3d resource, hr %#x\n", hr);
+        *resource = NULL;
+        return;
+    }
+
+    hr = IWineD3DResource_GetParent(wined3d_resource, &parent);
+    IWineD3DResource_Release(wined3d_resource);
+    if (FAILED(hr))
+    {
+        ERR("Failed to get wined3d resource parent, hr %#x\n", hr);
+        *resource = NULL;
+        return;
+    }
+
+    hr = IUnknown_QueryInterface(parent, &IID_ID3D10Resource, (void **)&resource);
+    IUnknown_Release(parent);
+    if (FAILED(hr))
+    {
+        ERR("Resource parent isn't a d3d10 resource, hr %#x\n", hr);
+        *resource = NULL;
+        return;
+    }
 }
 
 /* ID3D10RenderTargetView methods */




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