Stefan Dösinger : wined3d: Create a common sampling function in GLSL.

Alexandre Julliard julliard at winehq.org
Fri Feb 27 10:02:37 CST 2009


Module: wine
Branch: master
Commit: 8781174a98082962e604f5fa2b8e180e0e73fbc9
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=8781174a98082962e604f5fa2b8e180e0e73fbc9

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Wed Feb 25 17:06:05 2009 +0100

wined3d: Create a common sampling function in GLSL.

This way the individual instruction handlers don't have to bother about the
color correction, and there's now a single place to implement fixup dependent
sampling writemask selection.

---

 dlls/wined3d/glsl_shader.c |  197 ++++++++++++++++++++++++--------------------
 1 files changed, 108 insertions(+), 89 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=8781174a98082962e604f5fa2b8e180e0e73fbc9



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