Stefan Dösinger : wined3d: Create a common sampling function in GLSL.
Alexandre Julliard
julliard at winehq.org
Fri Feb 27 10:02:37 CST 2009
Module: wine
Branch: master
Commit: 8781174a98082962e604f5fa2b8e180e0e73fbc9
URL: http://source.winehq.org/git/wine.git/?a=commit;h=8781174a98082962e604f5fa2b8e180e0e73fbc9
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Feb 25 17:06:05 2009 +0100
wined3d: Create a common sampling function in GLSL.
This way the individual instruction handlers don't have to bother about the
color correction, and there's now a single place to implement fixup dependent
sampling writemask selection.
---
dlls/wined3d/glsl_shader.c | 197 ++++++++++++++++++++++++--------------------
1 files changed, 108 insertions(+), 89 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=8781174a98082962e604f5fa2b8e180e0e73fbc9
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