Henri Verbeet : d3d10: Add the _D3D10_SHADER_MACRO struct.

Alexandre Julliard julliard at winehq.org
Fri Feb 27 10:02:41 CST 2009


Module: wine
Branch: master
Commit: 91f5b9a894ff3006b537e378fe84dfa56f2a87d1
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=91f5b9a894ff3006b537e378fe84dfa56f2a87d1

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Feb 27 09:29:48 2009 +0100

d3d10: Add the _D3D10_SHADER_MACRO struct.

---

 include/d3d10shader.h |    6 ++++++
 1 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index 8c3e46e..9e625d9 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -82,4 +82,10 @@ typedef enum _D3D10_SHADER_VARIABLE_TYPE
     D3D10_SVT_FORCE_DWORD = 0x7fffffff
 } D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE;
 
+typedef struct _D3D10_SHADER_MACRO
+{
+    LPCSTR Name;
+    LPCSTR Definition;
+} D3D10_SHADER_MACRO, *LPD3D10_SHADER_MACRO;
+
 #endif /* __WINE_D3D10SHADER_H */




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