Henri Verbeet : d3d10: Add the _D3D10_SHADER_MACRO struct.
Alexandre Julliard
julliard at winehq.org
Fri Feb 27 10:02:41 CST 2009
Module: wine
Branch: master
Commit: 91f5b9a894ff3006b537e378fe84dfa56f2a87d1
URL: http://source.winehq.org/git/wine.git/?a=commit;h=91f5b9a894ff3006b537e378fe84dfa56f2a87d1
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Feb 27 09:29:48 2009 +0100
d3d10: Add the _D3D10_SHADER_MACRO struct.
---
include/d3d10shader.h | 6 ++++++
1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index 8c3e46e..9e625d9 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -82,4 +82,10 @@ typedef enum _D3D10_SHADER_VARIABLE_TYPE
D3D10_SVT_FORCE_DWORD = 0x7fffffff
} D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE;
+typedef struct _D3D10_SHADER_MACRO
+{
+ LPCSTR Name;
+ LPCSTR Definition;
+} D3D10_SHADER_MACRO, *LPD3D10_SHADER_MACRO;
+
#endif /* __WINE_D3D10SHADER_H */
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