Allan Tong : wined3d: Add mapping for MOV instructions in shader_hw_map2gl.

Alexandre Julliard julliard at winehq.org
Fri Jan 2 08:25:42 CST 2009


Module: wine
Branch: master
Commit: fdd512deebccb93b88c6eee4cdfca002d1278eb9
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=fdd512deebccb93b88c6eee4cdfca002d1278eb9

Author: Allan Tong <actong88 at gmail.com>
Date:   Wed Dec 31 21:44:33 2008 -0500

wined3d: Add mapping for MOV instructions in shader_hw_map2gl.

---

 dlls/wined3d/arb_program_shader.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 3e2155b..3a5493d 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -924,6 +924,7 @@ static void shader_hw_map2gl(const SHADER_OPCODE_ARG *arg)
         case WINED3DSIO_MAD: instruction = "MAD"; break;
         case WINED3DSIO_MAX: instruction = "MAX"; break;
         case WINED3DSIO_MIN: instruction = "MIN"; break;
+        case WINED3DSIO_MOV: instruction = "MOV"; break;
         case WINED3DSIO_MUL: instruction = "MUL"; break;
         case WINED3DSIO_NOP: instruction = "NOP"; break;
         case WINED3DSIO_POW: instruction = "POW"; break;




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