Rico Schüller : wined3d: Add a checkGLcall() after glReadBuffer.
Alexandre Julliard
julliard at winehq.org
Sat Jan 10 11:16:44 CST 2009
Module: wine
Branch: master
Commit: 5e79b0608d93546cac057ac6fcfe1e0f6c028849
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5e79b0608d93546cac057ac6fcfe1e0f6c028849
Author: Rico Schüller <kgbricola at web.de>
Date: Fri Jan 9 11:23:04 2009 +0100
wined3d: Add a checkGLcall() after glReadBuffer.
---
dlls/wined3d/surface.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 771291f..dea6c0a 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -963,6 +963,7 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This)
TRACE("Locking offscreen render target\n");
ENTER_GL();
glReadBuffer(device->offscreenBuffer);
+ checkGLcall("glReadBuffer");
LEAVE_GL();
}
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