Stefan Dösinger : wined3d: Get rid of last_was_foggy_shader & friends.

Alexandre Julliard julliard at winehq.org
Tue Jan 20 08:27:49 CST 2009


Module: wine
Branch: master
Commit: 50109aa969ccdc09acd0c4773c7c62a96fd78706
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=50109aa969ccdc09acd0c4773c7c62a96fd78706

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Jan 16 15:09:18 2009 +0100

wined3d: Get rid of last_was_foggy_shader & friends.

The fog settings do not depend on wether the shader writes to oFog or not,
instead they depend on the FOGVERTEXMODE and FOGTABLEMODE settings, and if a
vertex shader is bound at all.

It works the same way as with the fixed function, and having a vertex shader
is the same as using pretransformed vertices, just that the fog coord comes
from the shader instead of the specular color:

FOGTABLEMODE != NONE: The Z coord is used, oFog is ignored
FOGTABLEMODE == NONE, with VS: oFog is used
FOGTABLEMODE == NONE, no VS, XYZ: Z is used
FOGTABLEMODE == NONE, no VS, XYZRHW: diffuse color is used

---

 dlls/d3d9/tests/visual.c          |   12 +++-
 dlls/wined3d/arb_program_shader.c |   21 +++----
 dlls/wined3d/state.c              |  122 +++++++++++++++++--------------------
 dlls/wined3d/utils.c              |   26 +++++---
 dlls/wined3d/wined3d_private.h    |    3 +-
 5 files changed, 90 insertions(+), 94 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=50109aa969ccdc09acd0c4773c7c62a96fd78706



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