Henri Verbeet : d3d10core: Add a stub ID3D10Buffer implementation.
Alexandre Julliard
julliard at winehq.org
Fri Jan 23 10:06:53 CST 2009
Module: wine
Branch: master
Commit: 6d2d5318c474f97f9ecaec3b059b62cb9afd86e8
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6d2d5318c474f97f9ecaec3b059b62cb9afd86e8
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Jan 23 10:22:34 2009 +0100
d3d10core: Add a stub ID3D10Buffer implementation.
---
dlls/d3d10core/Makefile.in | 1 +
dlls/d3d10core/buffer.c | 164 ++++++++++++++++++++++++++++++++++++
dlls/d3d10core/d3d10core_private.h | 8 ++
dlls/d3d10core/device.c | 20 ++++-
4 files changed, 191 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10core/Makefile.in b/dlls/d3d10core/Makefile.in
index 6521150..80f0def 100644
--- a/dlls/d3d10core/Makefile.in
+++ b/dlls/d3d10core/Makefile.in
@@ -7,6 +7,7 @@ IMPORTLIB = d3d10core
IMPORTS = dxguid uuid dxgi kernel32
C_SRCS = \
+ buffer.c \
d3d10core_main.c \
device.c \
texture2d.c \
diff --git a/dlls/d3d10core/buffer.c b/dlls/d3d10core/buffer.c
new file mode 100644
index 0000000..b6d60af
--- /dev/null
+++ b/dlls/d3d10core/buffer.c
@@ -0,0 +1,164 @@
+/*
+ * Copyright 2009 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3d10core_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
+
+/* IUnknown methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_buffer_QueryInterface(ID3D10Buffer *iface, REFIID riid, void **object)
+{
+ TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
+
+ if (IsEqualGUID(riid, &IID_ID3D10Buffer)
+ || IsEqualGUID(riid, &IID_ID3D10Resource)
+ || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IUnknown_AddRef(iface);
+ *object = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
+
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_buffer_AddRef(ID3D10Buffer *iface)
+{
+ struct d3d10_buffer *This = (struct d3d10_buffer *)iface;
+ ULONG refcount = InterlockedIncrement(&This->refcount);
+
+ TRACE("%p increasing refcount to %u\n", This, refcount);
+
+ return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_buffer_Release(ID3D10Buffer *iface)
+{
+ struct d3d10_buffer *This = (struct d3d10_buffer *)iface;
+ ULONG refcount = InterlockedDecrement(&This->refcount);
+
+ TRACE("%p decreasing refcount to %u\n", This, refcount);
+
+ if (!refcount)
+ {
+ HeapFree(GetProcessHeap(), 0, This);
+ }
+
+ return refcount;
+}
+
+/* ID3D10DeviceChild methods */
+
+static void STDMETHODCALLTYPE d3d10_buffer_GetDevice(ID3D10Buffer *iface, ID3D10Device **device)
+{
+ FIXME("iface %p, device %p stub!\n", iface, device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_buffer_GetPrivateData(ID3D10Buffer *iface,
+ REFGUID guid, UINT *data_size, void *data)
+{
+ FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
+ iface, debugstr_guid(guid), data_size, data);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateData(ID3D10Buffer *iface,
+ REFGUID guid, UINT data_size, const void *data)
+{
+ FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+ iface, debugstr_guid(guid), data_size, data);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_buffer_SetPrivateDataInterface(ID3D10Buffer *iface,
+ REFGUID guid, const IUnknown *data)
+{
+ FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
+
+ return E_NOTIMPL;
+}
+
+/* ID3D10Resource methods */
+
+static void STDMETHODCALLTYPE d3d10_buffer_GetType(ID3D10Buffer *iface, D3D10_RESOURCE_DIMENSION *resource_dimension)
+{
+ FIXME("iface %p, resource_dimension %p stub!\n", iface, resource_dimension);
+}
+
+static void STDMETHODCALLTYPE d3d10_buffer_SetEvictionPriority(ID3D10Buffer *iface, UINT eviction_priority)
+{
+ FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
+}
+
+static UINT STDMETHODCALLTYPE d3d10_buffer_GetEvictionPriority(ID3D10Buffer *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return 0;
+}
+
+/* ID3D10Buffer methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_buffer_Map(ID3D10Buffer *iface, D3D10_MAP map_type, UINT map_flags, void **data)
+{
+ FIXME("iface %p, map_type %u, map_flags %#x, data %p stub!\n", iface, map_type, map_flags, data);
+
+ return E_NOTIMPL;
+}
+
+static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+}
+
+static void STDMETHODCALLTYPE d3d10_buffer_GetDesc(ID3D10Buffer *iface, D3D10_BUFFER_DESC *desc)
+{
+ FIXME("iface %p, desc %p stub!\n", iface, desc);
+}
+
+const struct ID3D10BufferVtbl d3d10_buffer_vtbl =
+{
+ /* IUnknown methods */
+ d3d10_buffer_QueryInterface,
+ d3d10_buffer_AddRef,
+ d3d10_buffer_Release,
+ /* ID3D10DeviceChild methods */
+ d3d10_buffer_GetDevice,
+ d3d10_buffer_GetPrivateData,
+ d3d10_buffer_SetPrivateData,
+ d3d10_buffer_SetPrivateDataInterface,
+ /* ID3D10Resource methods */
+ d3d10_buffer_GetType,
+ d3d10_buffer_SetEvictionPriority,
+ d3d10_buffer_GetEvictionPriority,
+ /* ID3D10Buffer methods */
+ d3d10_buffer_Map,
+ d3d10_buffer_Unmap,
+ d3d10_buffer_GetDesc,
+};
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index ab79a80..b9e3a49 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -62,6 +62,14 @@ struct d3d10_texture2d
IWineD3DSurface *wined3d_surface;
};
+/* ID3D10Buffer */
+extern const struct ID3D10BufferVtbl d3d10_buffer_vtbl;
+struct d3d10_buffer
+{
+ const struct ID3D10BufferVtbl *vtbl;
+ LONG refcount;
+};
+
/* ID3D10RenderTargetView */
extern const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl;
struct d3d10_rendertarget_view
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 5268ac4..71291cf 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -558,9 +558,25 @@ static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
{
- FIXME("iface %p, desc %p, data %p, buffer %p stub!\n", iface, desc, data, buffer);
+ struct d3d10_buffer *object;
- return E_NOTIMPL;
+ FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface, desc, data, buffer);
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ {
+ ERR("Failed to allocate D3D10 buffer object memory\n");
+ return E_OUTOFMEMORY;
+ }
+
+ object->vtbl = &d3d10_buffer_vtbl;
+ object->refcount = 1;
+
+ *buffer = (ID3D10Buffer *)object;
+
+ TRACE("Created ID3D10Buffer %p\n", object);
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface,
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