Henri Verbeet : wined3d: Fix a sign compare warning in shader_vaddline().
Alexandre Julliard
julliard at winehq.org
Wed Jul 8 14:35:55 CDT 2009
Module: wine
Branch: master
Commit: 6211643bf540209869b711c582e31b33715aae92
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6211643bf540209869b711c582e31b33715aae92
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Jul 8 09:49:29 2009 +0200
wined3d: Fix a sign compare warning in shader_vaddline().
---
dlls/wined3d/baseshader.c | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index 4e3fb92..e67e7ed 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -159,9 +159,8 @@ int shader_vaddline(SHADER_BUFFER* buffer, const char *format, va_list args)
rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
- if (rc < 0 || /* C89 */
- rc > SHADER_PGMSIZE - 1 - buffer->bsize) { /* C99 */
-
+ if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->bsize /* C99 */)
+ {
ERR("The buffer allocated for the shader program string "
"is too small at %d bytes.\n", SHADER_PGMSIZE);
buffer->bsize = SHADER_PGMSIZE - 1;
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