Henri Verbeet : wined3d: Reuse the shader buffer between shaders.

Alexandre Julliard julliard at winehq.org
Thu Jul 9 10:56:59 CDT 2009


Module: wine
Branch: master
Commit: bddc4d3f0d5b999d56a7049f34272cd7d1dae692
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=bddc4d3f0d5b999d56a7049f34272cd7d1dae692

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Jul  9 09:56:07 2009 +0200

wined3d: Reuse the shader buffer between shaders.

---

 dlls/wined3d/baseshader.c      |    9 +++-
 dlls/wined3d/glsl_shader.c     |  117 +++++++++++++++++++--------------------
 dlls/wined3d/wined3d_private.h |    1 +
 3 files changed, 65 insertions(+), 62 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=bddc4d3f0d5b999d56a7049f34272cd7d1dae692



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