Stefan Dösinger : wined3d: Check the correct constant limit.
Alexandre Julliard
julliard at winehq.org
Fri Jul 10 08:52:06 CDT 2009
Module: wine
Branch: master
Commit: 2bfdff198c54218147cbf9532c68c9140b543909
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2bfdff198c54218147cbf9532c68c9140b543909
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Jul 10 09:30:14 2009 +0200
wined3d: Check the correct constant limit.
---
dlls/wined3d/arb_program_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index e48d5e3..6f7a1f0 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4492,7 +4492,7 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *g
pCaps->PixelShaderVersion = WINED3DPS_VERSION(3,0);
TRACE_(d3d_caps)("Hardware pixel shader version 3.0 enabled (NV_FRAGMENT_PROGRAM2)\n");
}
- else if(GL_LIMITS(vshader_constantsF) >= 32)
+ else if(GL_LIMITS(pshader_constantsF) >= 32)
{
/* Shader Model 2.0 requires at least 32 pixel shader constants */
pCaps->PixelShaderVersion = WINED3DPS_VERSION(2,0);
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