David Adam : d3dx9: Fix the prototype of some functions.

Alexandre Julliard julliard at winehq.org
Mon Jul 13 07:55:47 CDT 2009


Module: wine
Branch: master
Commit: bd7421cd6db2f0270bdbf51822380d8af3b0ddd5
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=bd7421cd6db2f0270bdbf51822380d8af3b0ddd5

Author: David Adam <david.adam.cnrs at gmail.com>
Date:   Sat Jul 11 17:58:54 2009 +0200

d3dx9: Fix the prototype of some functions.

---

 dlls/d3dx9_36/math.c |    2 +-
 include/d3dx9math.h  |    4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/d3dx9_36/math.c b/dlls/d3dx9_36/math.c
index e735303..2cf22d7 100644
--- a/dlls/d3dx9_36/math.c
+++ b/dlls/d3dx9_36/math.c
@@ -87,7 +87,7 @@ D3DXMATRIX* WINAPI D3DXMatrixAffineTransformation2D(
 /*************************************************************************
  * D3DXMatrixDecompose
  */
-HRESULT WINAPI D3DXMatrixDecompose(D3DXVECTOR3 *poutscale, D3DXQUATERNION *poutrotation, D3DXVECTOR3 *pouttranslation, D3DXMATRIX *pm)
+HRESULT WINAPI D3DXMatrixDecompose(D3DXVECTOR3 *poutscale, D3DXQUATERNION *poutrotation, D3DXVECTOR3 *pouttranslation, CONST D3DXMATRIX *pm)
 {
     D3DXMATRIX normalized;
     D3DXVECTOR3 vec;
diff --git a/include/d3dx9math.h b/include/d3dx9math.h
index 83b8749..a033796 100644
--- a/include/d3dx9math.h
+++ b/include/d3dx9math.h
@@ -266,9 +266,9 @@ extern "C" {
 D3DXCOLOR* WINAPI D3DXColorAdjustContrast(D3DXCOLOR *pout, CONST D3DXCOLOR *pc, FLOAT s);
 D3DXCOLOR* WINAPI D3DXColorAdjustSaturation(D3DXCOLOR *pout, CONST D3DXCOLOR *pc, FLOAT s);
 
-D3DXMATRIX* WINAPI D3DXMatrixAffineTransformation(D3DXMATRIX *pout, float scaling, D3DXVECTOR3 *rotationcenter, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation);
+D3DXMATRIX* WINAPI D3DXMatrixAffineTransformation(D3DXMATRIX *pout, FLOAT scaling, CONST D3DXVECTOR3 *rotationcenter, CONST D3DXQUATERNION *rotation, CONST D3DXVECTOR3 *translation);
 D3DXMATRIX* WINAPI D3DXMatrixAffineTransformation2D(D3DXMATRIX *pout, FLOAT scaling, CONST D3DXVECTOR2 *protationcenter, FLOAT rotation, CONST D3DXVECTOR2 *ptranslation);
-HRESULT WINAPI D3DXMatrixDecompose(D3DXVECTOR3 *poutscale, D3DXQUATERNION *poutrotation, D3DXVECTOR3 *pouttranslation, D3DXMATRIX *pm);
+HRESULT WINAPI D3DXMatrixDecompose(D3DXVECTOR3 *poutscale, D3DXQUATERNION *poutrotation, D3DXVECTOR3 *pouttranslation, CONST D3DXMATRIX *pm);
 FLOAT WINAPI D3DXMatrixDeterminant(CONST D3DXMATRIX *pm);
 D3DXMATRIX* WINAPI D3DXMatrixInverse(D3DXMATRIX *pout, FLOAT *pdeterminant, CONST D3DXMATRIX *pm);
 D3DXMATRIX* WINAPI D3DXMatrixLookAtLH(D3DXMATRIX *pout, CONST D3DXVECTOR3 *peye, CONST D3DXVECTOR3 *pat, CONST D3DXVECTOR3 *pup);




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