Henri Verbeet : d3d10: Implement ID3D10Effect::GetVariableByName().
Alexandre Julliard
julliard at winehq.org
Wed Jul 15 09:46:39 CDT 2009
Module: wine
Branch: master
Commit: a5d953654248a206ddd68b12ac6c32fa5ea292bc
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a5d953654248a206ddd68b12ac6c32fa5ea292bc
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Jul 15 12:21:21 2009 +0200
d3d10: Implement ID3D10Effect::GetVariableByName().
---
dlls/d3d10/d3d10_private.h | 3 +
dlls/d3d10/effect.c | 254 +++++++++++++++++++++++++++++++++++++++++++-
2 files changed, 256 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index 1dde1c8..60f2aa0 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -58,8 +58,11 @@ struct d3d10_effect_shader_variable
} shader;
};
+/* ID3D10EffectVariable */
struct d3d10_effect_variable
{
+ const struct ID3D10EffectVariableVtbl *vtbl;
+
char *name;
DWORD buffer_offset;
};
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 6ee77b0..37d2dcb 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -33,6 +33,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
+static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
static inline void read_dword(const char **ptr, DWORD *d)
{
@@ -455,6 +456,8 @@ static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, cons
struct d3d10_effect_variable *v = &l->variables[i];
HRESULT hr;
+ v->vtbl = &d3d10_effect_variable_vtbl;
+
hr = parse_fx10_variable(v, ptr, data);
if (FAILED(hr)) return hr;
}
@@ -822,7 +825,27 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
{
- FIXME("iface %p, name \"%s\" stub!\n", iface, name);
+ struct d3d10_effect *This = (struct d3d10_effect *)iface;
+ unsigned int i;
+
+ TRACE("iface %p, name \"%s\"\n", iface, name);
+
+ for (i = 0; i < This->local_buffer_count; ++i)
+ {
+ struct d3d10_effect_local_buffer *l = &This->local_buffers[i];
+ unsigned int j;
+
+ for (j = 0; j < l->variable_count; ++j)
+ {
+ struct d3d10_effect_variable *v = &l->variables[j];
+
+ if (!strcmp(v->name, name))
+ {
+ TRACE("Returning variable %p.\n", v);
+ return (ID3D10EffectVariable *)v;
+ }
+ }
+ }
return NULL;
}
@@ -1128,3 +1151,232 @@ static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
d3d10_effect_pass_Apply,
d3d10_effect_pass_ComputeStateBlockMask,
};
+
+/* ID3D10EffectVariable methods */
+
+static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return FALSE;
+}
+
+static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return NULL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
+ D3D10_EFFECT_VARIABLE_DESC *desc)
+{
+ FIXME("iface %p, desc %p stub!\n", iface, desc);
+
+ return E_NOTIMPL;
+}
+
+static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex(
+ ID3D10EffectVariable *iface, UINT index)
+{
+ FIXME("iface %p, index %u stub!\n", iface, index);
+
+ return NULL;
+}
+
+static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName(
+ ID3D10EffectVariable *iface, LPCSTR name)
+{
+ FIXME("iface %p, name \"%s\" stub!\n", iface, name);
+
+ return NULL;
+}
+
+static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex(
+ ID3D10EffectVariable *iface, UINT index)
+{
+ FIXME("iface %p, index %u stub!\n", iface, index);
+
+ return NULL;
+}
+
+static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName(
+ ID3D10EffectVariable *iface, LPCSTR name)
+{
+ FIXME("iface %p, name \"%s\" stub!\n", iface, name);
+
+ return NULL;
+}
+
+static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic(
+ ID3D10EffectVariable *iface, LPCSTR semantic)
+{
+ FIXME("iface %p, semantic \"%s\" stub!\n", iface, semantic);
+
+ return NULL;
+}
+
+static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement(
+ ID3D10EffectVariable *iface, UINT index)
+{
+ FIXME("iface %p, index %u stub!\n", iface, index);
+
+ return NULL;
+}
+
+static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer(
+ ID3D10EffectVariable *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return NULL;
+}
+
+static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar(
+ ID3D10EffectVariable *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return NULL;
+}
+
+static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector(
+ ID3D10EffectVariable *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return NULL;
+}
+
+static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix(
+ ID3D10EffectVariable *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return NULL;
+}
+
+static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
+ ID3D10EffectVariable *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return NULL;
+}
+
+static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
+ ID3D10EffectVariable *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return NULL;
+}
+
+static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
+ ID3D10EffectVariable *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return NULL;
+}
+
+static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(
+ ID3D10EffectVariable *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return NULL;
+}
+
+static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
+ ID3D10EffectVariable *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return NULL;
+}
+
+static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
+ ID3D10EffectVariable *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return NULL;
+}
+
+static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return NULL;
+}
+
+static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil(
+ ID3D10EffectVariable *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return NULL;
+}
+
+static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer(
+ ID3D10EffectVariable *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return NULL;
+}
+
+static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(
+ ID3D10EffectVariable *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return NULL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface,
+ void *data, UINT offset, UINT count)
+{
+ FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface,
+ void *data, UINT offset, UINT count)
+{
+ FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
+
+ return E_NOTIMPL;
+}
+
+static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
+{
+ /* ID3D10EffectVariable methods */
+ d3d10_effect_variable_IsValid,
+ d3d10_effect_variable_GetType,
+ d3d10_effect_variable_GetDesc,
+ d3d10_effect_variable_GetAnnotationByIndex,
+ d3d10_effect_variable_GetAnnotationByName,
+ d3d10_effect_variable_GetMemberByIndex,
+ d3d10_effect_variable_GetMemberByName,
+ d3d10_effect_variable_GetMemberBySemantic,
+ d3d10_effect_variable_GetElement,
+ d3d10_effect_variable_GetParentConstantBuffer,
+ d3d10_effect_variable_AsScalar,
+ d3d10_effect_variable_AsVector,
+ d3d10_effect_variable_AsMatrix,
+ d3d10_effect_variable_AsString,
+ d3d10_effect_variable_AsShaderResource,
+ d3d10_effect_variable_AsRenderTargetView,
+ d3d10_effect_variable_AsDepthStencilView,
+ d3d10_effect_variable_AsConstantBuffer,
+ d3d10_effect_variable_AsShader,
+ d3d10_effect_variable_AsBlend,
+ d3d10_effect_variable_AsDepthStencil,
+ d3d10_effect_variable_AsRasterizer,
+ d3d10_effect_variable_AsSampler,
+ d3d10_effect_variable_SetRawValue,
+ d3d10_effect_variable_GetRawValue,
+};
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