Stefan Dösinger : wined3d: Don' t activate a context unless we need one.
Alexandre Julliard
julliard at winehq.org
Mon Jul 20 07:37:26 CDT 2009
Module: wine
Branch: master
Commit: cd7f43b00dbe12f3b999773b0dfca27f7137c501
URL: http://source.winehq.org/git/wine.git/?a=commit;h=cd7f43b00dbe12f3b999773b0dfca27f7137c501
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Jul 17 11:48:32 2009 +0200
wined3d: Don't activate a context unless we need one.
---
dlls/wined3d/arb_program_shader.c | 8 ++++++--
dlls/wined3d/glsl_shader.c | 6 ++++--
2 files changed, 10 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 6b82049..e7ca690 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4359,8 +4359,6 @@ static void shader_arb_destroy(IWineD3DBaseShader *iface) {
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)baseShader->baseShader.device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
- ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
-
if (shader_is_pshader_version(baseShader->baseShader.reg_maps.shader_version.type))
{
IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *) iface;
@@ -4369,6 +4367,9 @@ static void shader_arb_destroy(IWineD3DBaseShader *iface) {
if(!shader_data) return; /* This can happen if a shader was never compiled */
ENTER_GL();
+
+ if(shader_data->num_gl_shaders) ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
+
for(i = 0; i < shader_data->num_gl_shaders; i++) {
GL_EXTCALL(glDeleteProgramsARB(1, &shader_data->gl_shaders[i].prgId));
checkGLcall("GL_EXTCALL(glDeleteProgramsARB(1, &shader_data->gl_shaders[i].prgId))");
@@ -4384,6 +4385,9 @@ static void shader_arb_destroy(IWineD3DBaseShader *iface) {
if(!shader_data) return; /* This can happen if a shader was never compiled */
ENTER_GL();
+
+ if(shader_data->num_gl_shaders) ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
+
for(i = 0; i < shader_data->num_gl_shaders; i++) {
GL_EXTCALL(glDeleteProgramsARB(1, &shader_data->gl_shaders[i].prgId));
checkGLcall("GL_EXTCALL(glDeleteProgramsARB(1, &shader_data->gl_shaders[i].prgId))");
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 0189616..65c5b04 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4331,8 +4331,6 @@ static void shader_glsl_destroy(IWineD3DBaseShader *iface) {
*/
char pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type);
- ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
-
if(pshader) {
struct glsl_pshader_private *shader_data;
ps = (IWineD3DPixelShaderImpl *) This;
@@ -4344,6 +4342,8 @@ static void shader_glsl_destroy(IWineD3DBaseShader *iface) {
return;
}
+ ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
+
if (priv->glsl_program && (IWineD3DBaseShader *)priv->glsl_program->pshader == iface)
{
ENTER_GL();
@@ -4361,6 +4361,8 @@ static void shader_glsl_destroy(IWineD3DBaseShader *iface) {
return;
}
+ ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
+
if (priv->glsl_program && (IWineD3DBaseShader *)priv->glsl_program->vshader == iface)
{
ENTER_GL();
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