Leonid Lobachev : wined3d: Add missing calling convention specifiers.
Alexandre Julliard
julliard at winehq.org
Thu Jul 23 10:01:11 CDT 2009
Module: wine
Branch: master
Commit: f6cc091d75faa2d30edadfcd0fced223c7a988f1
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f6cc091d75faa2d30edadfcd0fced223c7a988f1
Author: Leonid Lobachev <Leonid.Lobachev at Sun.COM>
Date: Thu Jul 23 14:53:54 2009 +0400
wined3d: Add missing calling convention specifiers.
---
dlls/wined3d/gl_compat.c | 18 +++++++++---------
1 files changed, 9 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/gl_compat.c b/dlls/wined3d/gl_compat.c
index 2726173..30d3408 100644
--- a/dlls/wined3d/gl_compat.c
+++ b/dlls/wined3d/gl_compat.c
@@ -298,7 +298,7 @@ static void WINE_GLAPI wine_glVertex3fv(const GLfloat *pos) {
wine_glVertex4f(pos[0], pos[1], pos[2], 1.0f);
}
-static void wine_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
+static void WINE_GLAPI wine_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
struct WineD3DContext *ctx = context_get_current();
ctx->color[0] = r;
ctx->color[1] = g;
@@ -307,36 +307,36 @@ static void wine_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
old_fogcoord_glColor4f(r, g, b, a);
}
-static void wine_glColor4fv(const GLfloat *c) {
+static void WINE_GLAPI wine_glColor4fv(const GLfloat *c) {
wine_glColor4f(c[0], c[1], c[2], c[3]);
}
-static void wine_glColor3f(GLfloat r, GLfloat g, GLfloat b) {
+static void WINE_GLAPI wine_glColor3f(GLfloat r, GLfloat g, GLfloat b) {
wine_glColor4f(r, g, b, 1.0f);
}
-static void wine_glColor3fv(const GLfloat *c) {
+static void WINE_GLAPI wine_glColor3fv(const GLfloat *c) {
wine_glColor4f(c[0], c[1], c[2], 1.0f);
}
-static void wine_glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a) {
+static void WINE_GLAPI wine_glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a) {
wine_glColor4f(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
}
/* In D3D the fog coord is a UBYTE, so there's no problem with using the single
* precision function
*/
-static void wine_glFogCoordfEXT(GLfloat f) {
+static void WINE_GLAPI wine_glFogCoordfEXT(GLfloat f) {
struct WineD3DContext *ctx = context_get_current();
ctx->fog_coord_value = f;
}
-static void wine_glFogCoorddEXT(GLdouble f) {
+static void WINE_GLAPI wine_glFogCoorddEXT(GLdouble f) {
wine_glFogCoordfEXT(f);
}
-static void wine_glFogCoordfvEXT(const GLfloat *f) {
+static void WINE_GLAPI wine_glFogCoordfvEXT(const GLfloat *f) {
wine_glFogCoordfEXT(*f);
}
-static void wine_glFogCoorddvEXT(const GLdouble *f) {
+static void WINE_GLAPI wine_glFogCoorddvEXT(const GLdouble *f) {
wine_glFogCoordfEXT(*f);
}
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