Henri Verbeet : wined3d: Partially revert 7433eb76b5f05ae54702fe9e57ba315407ed651b.

Alexandre Julliard julliard at winehq.org
Tue Jun 2 08:44:32 CDT 2009


Module: wine
Branch: master
Commit: 812ee5208c380481298183b29f03246f85a171fd
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=812ee5208c380481298183b29f03246f85a171fd

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Jun  2 09:01:16 2009 +0200

wined3d: Partially revert 7433eb76b5f05ae54702fe9e57ba315407ed651b.

The write mask sizes for the input and output semantics can be different,
resulting in compilation failure.

---

 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 2385dbc..d7a8835 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3411,7 +3411,7 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_in
                         && !strcmp(semantic_name_in, semantic_name_out))
                 {
                     shader_addline(buffer, "%s%s = OUT[%u]%s;\n",
-                            destination, reg_mask, j, reg_mask_out);
+                            destination, reg_mask, j, reg_mask);
                     found = TRUE;
                 }
             }




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