Henri Verbeet : wined3d: Use FBOs for offscreen rendering by default.
Alexandre Julliard
julliard at winehq.org
Fri Jun 5 08:56:55 CDT 2009
Module: wine
Branch: master
Commit: a5876bb91e92645a400a248abb1ef283d1a822f6
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a5876bb91e92645a400a248abb1ef283d1a822f6
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Jun 5 10:10:48 2009 +0200
wined3d: Use FBOs for offscreen rendering by default.
---
dlls/wined3d/wined3d_main.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 2775dc9..f996aec 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -41,7 +41,7 @@ wined3d_settings_t wined3d_settings =
PS_HW, /* Hardware by default */
VBO_HW, /* Hardware by default */
TRUE, /* Use of GLSL enabled by default */
- ORM_BACKBUFFER, /* Use the backbuffer to do offscreen rendering */
+ ORM_FBO, /* Use FBOs to do offscreen rendering */
RTL_AUTO, /* Automatically determine best locking method */
PCI_VENDOR_NONE,/* PCI Vendor ID */
PCI_DEVICE_NONE,/* PCI Device ID */
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