Henri Verbeet : wined3d: Use GL_DEPTH24_STENCIL8_EXT for depth stencil formats.

Alexandre Julliard julliard at winehq.org
Fri Jun 5 08:56:56 CDT 2009


Module: wine
Branch: master
Commit: f8c4832276fb740e527fed87aa27975f91546d26
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f8c4832276fb740e527fed87aa27975f91546d26

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Jun  5 10:10:48 2009 +0200

wined3d: Use GL_DEPTH24_STENCIL8_EXT for depth stencil formats.

---

 dlls/wined3d/utils.c |   24 ++++++++++++++++++++----
 1 files changed, 20 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index e95bd4c..00f67d0 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -412,20 +412,32 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
             ARB_DEPTH_TEXTURE},
     {WINED3DFMT_D15S1,              GL_DEPTH_COMPONENT24_ARB,         GL_DEPTH_COMPONENT24_ARB,               0,
             GL_DEPTH_COMPONENT,     GL_UNSIGNED_SHORT,
-            WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
+            WINED3DFMT_FLAG_DEPTH,
             ARB_DEPTH_TEXTURE},
+    {WINED3DFMT_D15S1,              GL_DEPTH24_STENCIL8_EXT,          GL_DEPTH24_STENCIL8_EXT,                0,
+            GL_DEPTH_STENCIL_EXT,   GL_UNSIGNED_INT_24_8_EXT,
+            WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
+            EXT_PACKED_DEPTH_STENCIL},
     {WINED3DFMT_D24S8,              GL_DEPTH_COMPONENT24_ARB,         GL_DEPTH_COMPONENT24_ARB,               0,
             GL_DEPTH_COMPONENT,     GL_UNSIGNED_INT,
-            WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
+            WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
             ARB_DEPTH_TEXTURE},
+    {WINED3DFMT_D24S8,              GL_DEPTH24_STENCIL8_EXT,          GL_DEPTH24_STENCIL8_EXT,                0,
+            GL_DEPTH_STENCIL_EXT,   GL_UNSIGNED_INT_24_8_EXT,
+            WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
+            EXT_PACKED_DEPTH_STENCIL},
     {WINED3DFMT_D24X8,              GL_DEPTH_COMPONENT24_ARB,         GL_DEPTH_COMPONENT24_ARB,               0,
             GL_DEPTH_COMPONENT,     GL_UNSIGNED_INT,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
             ARB_DEPTH_TEXTURE},
     {WINED3DFMT_D24X4S4,            GL_DEPTH_COMPONENT24_ARB,         GL_DEPTH_COMPONENT24_ARB,               0,
             GL_DEPTH_COMPONENT,     GL_UNSIGNED_INT,
-            WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
+            WINED3DFMT_FLAG_DEPTH,
             ARB_DEPTH_TEXTURE},
+    {WINED3DFMT_D24X4S4,            GL_DEPTH24_STENCIL8_EXT,          GL_DEPTH24_STENCIL8_EXT,                0,
+            GL_DEPTH_STENCIL_EXT,   GL_UNSIGNED_INT_24_8_EXT,
+            WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
+            EXT_PACKED_DEPTH_STENCIL},
     {WINED3DFMT_D16_UNORM,          GL_DEPTH_COMPONENT24_ARB,         GL_DEPTH_COMPONENT24_ARB,               0,
             GL_DEPTH_COMPONENT,     GL_UNSIGNED_SHORT,
             WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
@@ -440,8 +452,12 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
             ARB_DEPTH_TEXTURE},
     {WINED3DFMT_D24FS8,             GL_DEPTH_COMPONENT24_ARB,         GL_DEPTH_COMPONENT24_ARB,               0,
             GL_DEPTH_COMPONENT,     GL_FLOAT,
-            WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
+            WINED3DFMT_FLAG_DEPTH,
             ARB_DEPTH_TEXTURE},
+    {WINED3DFMT_D24FS8,             GL_DEPTH24_STENCIL8_EXT,          GL_DEPTH24_STENCIL8_EXT,                0,
+            GL_DEPTH_STENCIL_EXT,   GL_UNSIGNED_INT_24_8_EXT,
+            WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
+            EXT_PACKED_DEPTH_STENCIL},
     /* Vendor-specific formats */
     {WINED3DFMT_ATI2N,              GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0,
             GL_LUMINANCE_ALPHA,     GL_UNSIGNED_BYTE,




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