Henri Verbeet : d3d8: Deleting an invalid pixel shader handle should return D3D_OK.
Alexandre Julliard
julliard at winehq.org
Tue Jun 16 09:09:35 CDT 2009
Module: wine
Branch: master
Commit: 1bbc65b1550fae708d1bbaa45ad5127c3faa9ed1
URL: http://source.winehq.org/git/wine.git/?a=commit;h=1bbc65b1550fae708d1bbaa45ad5127c3faa9ed1
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Jun 16 09:38:25 2009 +0200
d3d8: Deleting an invalid pixel shader handle should return D3D_OK.
---
dlls/d3d8/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index f64af2e..d4b79ed 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2308,7 +2308,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 i
{
WARN("Invalid handle (%#x) passed.\n", pShader);
LeaveCriticalSection(&d3d8_cs);
- return D3DERR_INVALIDCALL;
+ return D3D_OK;
}
IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
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