Stefan Doesinger : wined3d: Unroll loops in ARB if needed.

Alexandre Julliard julliard at winehq.org
Tue Jun 16 09:09:38 CDT 2009


Module: wine
Branch: master
Commit: c220bafa2c283f298b6027223c064bb5e4275812
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=c220bafa2c283f298b6027223c064bb5e4275812

Author: Stefan Doesinger <stefan at codeweavers.com>
Date:   Tue Jun 16 07:36:59 2009 +0200

wined3d: Unroll loops in ARB if needed.

This is needed to allow us to claim vs_2_0 support with plain
GL_ARB_vertex_program. vs_2_0 allows loops without breaks.

---

 dlls/wined3d/arb_program_shader.c |  391 ++++++++++++++++++++++++++++++++++---
 dlls/wined3d/baseshader.c         |    1 +
 dlls/wined3d/wined3d_private.h    |    1 +
 3 files changed, 366 insertions(+), 27 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=c220bafa2c283f298b6027223c064bb5e4275812



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