Stefan Doesinger : wined3d: Unroll loops in ARB if needed.
Alexandre Julliard
julliard at winehq.org
Tue Jun 16 09:09:38 CDT 2009
Module: wine
Branch: master
Commit: c220bafa2c283f298b6027223c064bb5e4275812
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c220bafa2c283f298b6027223c064bb5e4275812
Author: Stefan Doesinger <stefan at codeweavers.com>
Date: Tue Jun 16 07:36:59 2009 +0200
wined3d: Unroll loops in ARB if needed.
This is needed to allow us to claim vs_2_0 support with plain
GL_ARB_vertex_program. vs_2_0 allows loops without breaks.
---
dlls/wined3d/arb_program_shader.c | 391 ++++++++++++++++++++++++++++++++++---
dlls/wined3d/baseshader.c | 1 +
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 366 insertions(+), 27 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=c220bafa2c283f298b6027223c064bb5e4275812
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