Paul Vriens : d3d8/tests: Fix some tests (logical || with non-zero constant ).

Alexandre Julliard julliard at winehq.org
Fri Jun 19 08:27:13 CDT 2009


Module: wine
Branch: master
Commit: 91e306579bbc51b6f86b97ab99704d3f398dadcd
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=91e306579bbc51b6f86b97ab99704d3f398dadcd

Author: Paul Vriens <Paul.Vriens.Wine at gmail.com>
Date:   Fri Jun 19 08:14:17 2009 +0200

d3d8/tests: Fix some tests (logical || with non-zero constant).

---

 dlls/d3d8/tests/visual.c |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index 19bf497..1850b83 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -645,11 +645,11 @@ static void offscreen_test(IDirect3DDevice8 *device)
     ok(hr == D3D_OK, "Clear failed, hr = %#08x\n", hr);
 
     hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture);
-    ok(hr == D3D_OK || D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr);
+    ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr);
     if(!offscreenTexture) {
         trace("Failed to create an X8R8G8B8 offscreen texture, trying R5G6B5\n");
         hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &offscreenTexture);
-        ok(hr == D3D_OK || D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr);
+        ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr);
         if(!offscreenTexture) {
             skip("Cannot create an offscreen render target\n");
             goto out;
@@ -776,7 +776,7 @@ static void alpha_test(IDirect3DDevice8 *device)
     ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
 
     hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture);
-    ok(hr == D3D_OK || D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr);
+    ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr);
 
     hr = IDirect3DDevice8_GetDepthStencilSurface(device, &depthstencil);
     ok(hr == D3D_OK, "IDirect3DDevice8_GetDepthStencilSurface failed, hr = %#08x\n", hr);




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