Henri Verbeet : wined3d: Add some missing GL locking documentation to arb_program_shader.c.
Alexandre Julliard
julliard at winehq.org
Wed Jun 24 09:22:56 CDT 2009
Module: wine
Branch: master
Commit: 4caf43ddb767658f66b6528f9ae1ee2d7c6b4eb3
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4caf43ddb767658f66b6528f9ae1ee2d7c6b4eb3
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Jun 24 10:54:15 2009 +0200
wined3d: Add some missing GL locking documentation to arb_program_shader.c.
---
dlls/wined3d/arb_program_shader.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 7094824..0d4002b 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -354,6 +354,7 @@ static void shader_arb_load_np2fixup_constants(
/* not implemented */
}
+/* GL locking is done by the caller. */
static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl)
{
IWineD3DStateBlockImpl* stateBlock = deviceImpl->stateBlock;
@@ -417,6 +418,7 @@ static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl)
checkGLcall("Load ps int consts\n");
}
+/* GL locking is done by the caller. */
static inline void shader_arb_vs_local_constants(IWineD3DDeviceImpl* deviceImpl)
{
IWineD3DStateBlockImpl* stateBlock;
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