Henri Verbeet : wined3d: Make sure we have an active GL context in context_resource_released().

Alexandre Julliard julliard at winehq.org
Thu Jun 25 08:13:56 CDT 2009


Module: wine
Branch: master
Commit: 5dcbc40581f0fc355deb935287e7e8c3f89c25ce
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5dcbc40581f0fc355deb935287e7e8c3f89c25ce

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Jun 25 10:24:57 2009 +0200

wined3d: Make sure we have an active GL context in context_resource_released().

---

 dlls/wined3d/context.c |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 5b3cecb..fa67872 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -472,6 +472,10 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource
                     This->lastActiveRenderTarget = (IWineD3DSurface *)0xdeadcafe;
                 }
             }
+            else if (This->d3d_initialized)
+            {
+                ActivateContext(This, This->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
+            }
 
             for (i = 0; i < This->numContexts; ++i)
             {




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