Francois Gouget : wined3d: Add a trailing '\n' to a FIXME() trace.

Alexandre Julliard julliard at winehq.org
Fri Jun 26 09:47:16 CDT 2009


Module: wine
Branch: master
Commit: 5aac7fe783026b2dc8cb76aa1ded1ef11c3d573b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5aac7fe783026b2dc8cb76aa1ded1ef11c3d573b

Author: Francois Gouget <fgouget at free.fr>
Date:   Fri Jun 26 11:52:40 2009 +0200

wined3d: Add a trailing '\n' to a FIXME() trace.

---

 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 07c1b22..b700763 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4101,7 +4101,7 @@ static void set_glsl_shader_program(IWineD3DDevice *iface, BOOL use_ps, BOOL use
             if (entry->np2Fixup_info) {
                 entry->np2Fixup_location = GL_EXTCALL(glGetUniformLocationARB(programId, "PsamplerNP2Fixup"));
             } else {
-                FIXME("NP2 texcoord fixup needed for this pixelshader, but no fixup uniform found.");
+                FIXME("NP2 texcoord fixup needed for this pixelshader, but no fixup uniform found.\n");
             }
         }
     }




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